Author Topic: Dawn of War 2  (Read 9085 times)

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Offline Stormkeeper

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I thought Gabriel commands Third Company? It's mentioned during DoW2, and in DoW1. And yeah, Cyrus mentioned that the Hive Fleet is the remnants of one the Ultramarines bashed up, probably not up to full strength.

I took Tarkus, with Terminator armour, and Thaddeus, also Termie Armour. I just had Thule hold his ground behind cover, then strafe the oncoming hordes. He had a pretty good A/C, and I maxed out his discipline, so he was pretty kick ass. My FC was using the Armour of the Patriach, like I said before, with a master-crafted chainsword and bolt pistol.
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Offline Fury

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Interesting, so you had only the FC tanking while the rest were ranged specialists. Did it work well?

 

Offline Stormkeeper

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No, actually, when Thaddeus dons Termie armour he's an Assault Termie, so I had his squad hold one entry way, and the FC hold the other. The FC had Thule and Tarkus for backup, while Thadd had Tarantulas and Avitus. It worked pretty damn well, I might add.

This is the second poison area, btw. The first one was frigging easy to defend; the IG were usefull there, actually. Not to mention the Tarantulas the Apocalypse drops.

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Offline Fury

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Oh I actually meant usually, not the last mission where you get all squads with you.

 

Offline Stormkeeper

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Oh. Yea, it worked quite well. Especially since I maxed out his melee discpline, and so everytime battle cry was active, he could insta-kill most of the creeps. I actually had him use a teleporter, but I switched over to an assault pack later on. Both of them help lots in keeping him alive.
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Offline NGTM-1R

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I'm rather disappointed in some ways. The existence of Terminator armor, for example, is obvious. There are bits for it everywhere. I picked up a Cyclone launcher for it ages ago. But the game ain't bothering to point me to any sets of the stuff so I'll be damned if I know how to get it.

It's a great game so far, currently on the second visit to the Angel Gate map (these guardsmen are pretty badass, they were taking down Tyranid warriors in hand-to-hand!), though.
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Offline Fury

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You pick terminator armor from
Spoiler:
plot-missions, which I don't think can be skipped, so you end up getting all of them.

Also, some of those guardsmen are probably invulnerable which is why they won against the tyranids in melee.

 

Offline Stormkeeper

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No actually, completing the Angel Forge mission involving the Farseer (damn hot Farseer, I might add) awards you one suit; which I generally give to Tarkus, then taking down the WarBoss and the Avatar of Khaine nets you one a piece. Both of those are optional missions though. And they're ridiculously difficult to take down. And my Guardsmen where getting slaughtered by both Orks and Tyranids.
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Offline Fury

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Oh, my bad then. I thought they weren't optional.

 

Offline TrashMan

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Frankly, I think it's best to NOT give Avitus OR Thddeus the termie armor.

3 heavy bolters (or 2 heavy bolters + plasma/missile) seems somehow more deadly than 1 Assault Cannon + 2 storm Bolter. Or at least it looks that way. Altough that Assault Cannon looked iffin sweet. I should have specialized my FC for ranged combat.

Jetpack Jump is damn effective at killing grouped infantry. Especially Tyranid infantry. So extreemely useful at the end.

So propbably one of those is better off without the termie armor. F'course, I realised that only after beating them game and giving them all termie armors. Gotta say that Cyclone missile launchers are great and that Thule was impressive in some missions, totally useless in others (Avatar of Khane).
I never did get any long-ranged weapon for him.
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You didn't get the assault cannon for Dave?  That too bad - that's the main reason he was useful.  The special attack with that gun might as well be a lava firehose for what it does to infantry.

And for vehicles....well, Cyrus and melta bombs.



 

Offline TrashMan

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anyone can carry melta-bombs. And plasma guns and missile launchers also work well against veichles.
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Yeah, but Cyrus gets the ability that lets him use them while cloaked, so we can blow the stuff up before it starts shooting at us.

At any rate, I was trying to replay it, and the same damn thing happened again - after a certain point, the game stops being fun and becomes stupid.
I swear, one of these missions had a carnifex every 30 feet.  It ceases to be tactical, and becomes grindy.
« Last Edit: March 10, 2009, 08:18:45 pm by phatosealpha »

 

Offline Stormkeeper

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I know what you mean. I'm now damn good at killing Carnifexes with my little band of Spartans.

I don't know, but I find putting Thaddeus in Termie armour is good mainly because he needs the health. Plus he has the special splash, so it's no real loss. I also had Thule backing him up with an Assault cannon, so that took care of most of the Tyranids.
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Offline eliex

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I've just completed the DoW II campaign. Is it just me, or does anyone think that the campaign's main downfall is the boss missions where everything is quite rinse-and-repeat?

Thule backing him up with an Assault cannon, so that took care of most of the Tyranids.

I make Thule a tank - he lays waste to carnifexes and gaunts alike with his dreadnought fist.  :D

 

Offline TrashMan

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I only wish there were enough termie armors and assault cannons for everyone. Imagine the carnage 3 such squads could do (+ the Froce commander in Termie armor with max out ranged combat). ;7

Ahh..I have such fond memories of WH40K: Chaos Gate....
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Offline Fury

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Only the devastator squad leader or FC can equip assault cannon. However, it'd be much better if all of the devastators would carry assault cannon instead of storm bolters by default, they're supposed to be the devastator squad after all. Now their default terminator equipment is same as tactical squad's.

 

Offline Stormkeeper

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Actually, the normal i.e skirmish Devastator squad only has a single heavy weapon, so putting the Termie armour 'reverts' them to normal Devastators. But yea, I wish they all had ACs. Otherwise it just doesn't make sense to Terminize them.
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Offline NGTM-1R

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Spoiler:
No actually, completing the Angel Forge mission involving the Farseer (damn hot Farseer, I might add) awards you one suit; which I generally give to Tarkus, then taking down the WarBoss and the Avatar of Khaine nets you one a piece. Both of those are optional missions though. And they're ridiculously difficult to take down. And my Guardsmen where getting slaughtered by both Orks and Tyranids.


Well, unless you fight the farseer more than once, I should already have a suit...also, standard devastator squad from campaign has three heavy bolters.

I was absolutely horrified when I upgraded Thule to venerable and they gave him a Mark 3 dreadnaught chassis. The Mark 4 is so much more awesome. :( I couldn't bear to use him when that happened so he's been sitting onboard the strike cruiser doing nothing the whole campaign.
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Offline Fury

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also, standard devastator squad from campaign has three heavy bolters.
Yeah, but we were talking of them equipped with terminator armor, with the armor they only get one suppression capable weapon.