Sec, got one
$Formula:
( when-argument
( in-sequence
"Alastor#1"
"Alastor#2"
"Alastor#3"
"Alastor#4"
"Alastor#5"
"Alastor#6"
"Alastor#7"
"Alastor#8"
"Alastor#9"
"Alastor#10"
"Alastor#11"
"Alastor#12"
"Alastor#13"
"Alastor#14"
"Alastor#15"
"Alastor#16"
"Alastor#17"
"Alastor#18"
"Alastor#19"
"Alastor#20"
"Alastor#21"
"Alastor#22"
"Alastor#23"
"Alastor#24"
"Alastor#25"
"Alastor#26"
"Alastor#27"
"Alastor#28"
"Alastor#29"
"Alastor#30"
"Alastor#31"
"Alastor#32"
"Alastor#33"
"Alastor#34"
"Alastor#35"
"Alastor#36"
"Alastor#37"
"Alastor#38"
"Alastor#39"
"Alastor#40"
"Alastor#41"
"Alastor#42"
"Alastor#43"
"Alastor#44"
"Alastor#45"
"Alastor#46"
"Alastor#47"
"Alastor#48"
"Alastor#49"
"Alastor#50"
"Alastor#51"
"Alastor#52"
"Alastor#53"
"Alastor#54"
"Alastor#55"
"Alastor#56"
"Alastor#57"
"Alastor#58"
"Alastor#59"
"Alastor#60"
)
( true ) - note this event will always be true
( ship-create
"<argument>"
"GTSG Alastor"
( get-object-x "Gallant" "<none>" 0 )
( get-object-y "Gallant" "<none>" 0 )
( get-object-z
"Gallant"
"<none>"
0
0
-200
)
)
( change-iff "Hostile" "<argument>" )
( turret-change-weapon
"<argument>"
"turret02a"
"PDTerPulse"
1
0
)
( turret-change-weapon
"<argument>"
"turret01a"
"PDTerPulse"
1
0
)
( change-ai-class
"BALLS OF STEELE"
"<argument>"
)
( invalidate-argument "<argument>" )
( modify-variable
@guncount[25]
( + @guncount[25] 1 )
)
)
)
+Name: gallant drops mines
+Repeat Count: -1
+Trigger Count: 60
+Interval: 15
+Team: 0
This event creates an Alastor turret with the first name on the argument list, then changes its IFF, changes its AI class and changes its weapons.
Next time it repeats, since the first <argument> has been invalidated, it will go to the next one on the list.