Author Topic: SPECTRE's Dump  (Read 22745 times)

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So I've put the Orion away for a while and begun work on the new post-capella destroyer which can be used for any mods planning on covering the events after FS2...



The GTD Capella-class of destroyers is the successor of both the Hecate and Orion. It is specifically designed to mount advanced weaponry such as flak, long-ranged beam cannons and the newly developed long-ranged anti-ship missile and torpedo.

Tech Room Description

The new GTD Capella-class of destroyers is aimed for replacing the aging Orion and Hecate classes as the flagship of Terran battle groups. It is more heavily armed and armored than both the Orion and Hecate. Compared to the older destroyers in the GTVA Fleet the Capella is also largely automated and thus the majority of it's 8,500 crewmen are dedicated to the vast flight decks which are capable of holding up to 150 combat spacecrafts. Unlike the destroyers it's replacing the Capella's primary weaponry emphasizes on long-ranged combat, a doctrine introduced to better combat future encounters with the Shivans.

Name origin

Named after the Capella star in memory of all the brave souls that died in that incident.

Performance:

Statistics:
Type: Destroyer
Manufacturer: Unknown
Maneuverability: Equal to any destroyer
Max Velocity: 30.0 ms-1
Max Afterburner Velocity    N/A ms-1
Armor: Heavy
Hitpoints: 400,000+
Shields: 100,000
Length: 2607 m
Fighter Complement: 150

Armaments
Weapon type/Amount
Terran Rail-gun Turret 6 (NEW)
Standard Flak 6
Anti-Fighter Beam 6
Long Range BFGreen 2 (Upgraded)
BGreen 4
Fighter-killer 4 (Upgraded)
Heavy Torpedo 4 (NEW)
Cruise Missile 8 (NEW)
« Last Edit: March 16, 2009, 11:30:00 am by SPECTRE87 »
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Offline Hellstryker

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So I've put the Orion away for a while and begun work on the new post-capella destroyer which can be used for any mods planning on covering the events after FS2...

(Rear hangar bays and engine compartments)


The destroyer will eventually be around the same size as the Lucifer, maybe a bit larger.



Loooking great so far, keep it up!  ;)

[nitpick]Are those turrets just placeholders? I doubt a PC destroyer would be using turrets from a 60 year old ship...[/nitpick]

 
They're just placeholders... I'm planning on having anti-capital ship missile/torpedo weapon stations placed there.
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Offline Hellstryker

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They're just placeholders... I'm planning on having anti-capital ship missile/torpedo weapon stations placed there.

Oh... One of those  :blah:
I never understood why people would use capital ship missles in freespace... They can be shot down, no matter how you model the turrets they always turn out crappy, and they're slower than beams.
I mean, I SUPPOSE they're an improvement over blobs, but not much of one.

 
Yeah, but I guess you can modify the projectiles to fly faster and be fired more rapidly, and cause more damage... In any case the weapons aren't that important at this stage. It will of cause have beam weapons too...
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Offline General Battuta

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Beam/missile mixes are fun, and the more heavy warheads that can be shot at flying around, the more things mission designers can give the player to do.

 

Offline ShadowGorrath

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So this is more like a superdestroyer? Heh, always wanted to see a GTVA ship named after Capella.

Though, could you work on a HTL Arcadia based on the one in the FS1 intro?

 

Offline General Battuta

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Let's let the poor man finish one model in peace.

  

Offline Droid803

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Hey, capital ship missiles are fun.
Especially swarm torpedoes.

It's epic watching a capital ship spit out hundreds of missiles from all over and have them converge on a target XD.
(´・ω・`)
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Until they robotech...

But, it adds an extra level of epicness to see shockwaves going off everywhere, and tons of missle streams going everywhere.
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Offline Hades

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It'd be cool to have capital ship torpedos flying around like you do in Starlancer.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
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<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
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Offline terran_emperor

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..urm Robotech? i must admit ive missed that one.
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Uhhhh.... (I seem to be saying that a lot lately)

Robotech is when missles fly some distance at an improbable angle, then suddenly turn towards their target.
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Offline The E

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YMMV on that one. Done correctly, it can look insanely cool (Example: BSGs "Resurrection Ship II", Peggys' Missiles against the Basestar, or using the Javelin in CoD4, Swarm Missiles in FS, Or 9X-Sidewinders....).
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Offline Killer Whale

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They're just placeholders... I'm planning on having anti-capital ship missile/torpedo weapon stations placed there.

Oh... One of those  :blah:
I never understood why people would use capital ship missles in freespace... They can be shot down, no matter how you model the turrets they always turn out crappy, and they're slower than beams.

I mean, I SUPPOSE they're an improvement over blobs, but not much of one.

Differance: Blobs can't be shot down. Blobs rule!!



Beams own.

 

Offline Rodo

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are you gonna give it some detail on the front side right? that square ending is looking weird, the other parts of the model are getting a nice shape  :yes:
el hombre vicio...

 

Offline Hellstryker

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are you gonna give it some detail on the front side right? that square ending is looking weird, the other parts of the model are getting a nice shape  :yes:

Calm down, he hasn't even started the front yet  :p

 

Offline TacOne

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Excellent, I've always wanted one of these :p
What kind of style are you thinking of for this?

Also; missiles are awesome. EOD.


PS. For those who don't understand the Robotech reference: TvTropes Wiki article

 
Progress...
« Last Edit: March 05, 2009, 12:25:18 pm by SPECTRE87 »
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Now this is lookin good so far! :) Is this the whole ship? If not, I'll wait and see what else you do. :) If it is, and only my viewpoint so take it for face value!

In the front section where it's split in the middle, I'd extend forward the top portion about the same length it is from the last break point. Then angle the bottom front face up to the new longer top portion. Something along them lines I'm sure would help.

Again, just my opinion so take it for what it's worth. :)

Good luck and thank you for sharing your work.  :yes:
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