Author Topic: SPECTRE's Dump  (Read 22659 times)

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Offline Snail

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This is undoubtedly among the best fan-made destroyers evar... :nervous:

 

Offline Droid803

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One of, yes.
Let's hope it gets textured and converted in a timely manner :D
(´・ω・`)
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Offline gevatter Lars

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Ship looks very well done. Keep it up.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 
looks like a cross of the raynor and Titan (w00t) with the older orion and hecate styles (IE, I can almost feel an influence of all the designs...)
Sig nuked! New one coming soon!

 

Offline IceFire

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Looks fantastic!  Keep up the good work!
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 
Couldn't help myself, so I've added some more details and changed the turrets to better reflect the fact that they are Railgun-based weapons.
Sorry if someone has already begun UV-mapping and texturing  ;)

Anyway here's the updated version.. I'll try to leave it alone so people can UV-map it and get it ready for textures... As for textures we'll need to discuss them. I was thinking about a cross between the Hacate and Orion...


[attachment deleted by admin]
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Insanely cool! Can't wait to see this beast ingame!

 

Offline General Battuta

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Couldn't help myself, so I've added some more details and changed the turrets to better reflect the fact that they are Railgun-based weapons.
Sorry if someone has already begun UV-mapping and texturing  ;)

Anyway here's the updated version.. I'll try to leave it alone so people can UV-map it and get it ready for textures... As for textures we'll need to discuss them. I was thinking about a cross between the Hacate and Orion...


You could use the Raynor textures.

 
I'd honestly rather have it be unique.
Must Crush Shivanism!

 

Offline General Battuta

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That's probably a good idea. A lot of mods do retextures to make ships fit in with their fleets anyway.

 

Offline Hellstryker

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Converted to 3ds again. Don't change it again this time please  :p

[attachment deleted by admin]

 
I have been in my spare time been making new textures based on existing ones just to keep in line with existing ships. Eventually, I'll be creating my own from scratch once I get a basic design down that will fit most large ships in the FreeSpace2 world. But to date, I still have not done one to my satisfaction for that "look" I'm after. Maybe someday I'll get it, but for now, just working existing ones and I hope will lead me to an idea for that look I'm after.  :)
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline Mobius

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Check your PMs, Spectre. :)
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 
Just for the Lulz of it...



"Die Imperials!!!"
« Last Edit: March 10, 2009, 07:16:24 am by SPECTRE87 »
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Offline Hellstryker

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Great, here comes another freespace VS starwars debate.  :sigh:

 

Offline General Battuta

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Well, I'm sure we can all agree that picture looks great.

 
Just realized I forgot to add docking ports...  :hopping:

Any chance they could just be a part of the texture with a marker?
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Offline brugger

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docking paths are added when the model is converted to a pof I believe so yes they could be created by just a texture then adding the docking path to the proper place during conversion.

 

Offline Hellstryker

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Just realized I forgot to add docking ports...  :hopping:

Any chance they could just be a part of the texture with a marker?

Docking ports do not need to be modeled.  :)

 

Offline Droid803

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Nice picture.
Except for the beam impact particles. They could use a bit of work. :P
(´・ω・`)
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