Ok, I just realized I could use something like this. Everyone knows how Wedge took out that TIE and then flew unhindered through its debris and explosion right? Well, the delay in FS between killing a ship and it actually blowing up is too long to allow that to happen. So, having pretty much instant explosions is something we might actually benefit from. Currently the chase speeds mean that as soon as you kill someone you have to break off fast to avoid flying into their rear end, which seems to have just slammed on space-brakes, so this problem isn't even just with a head-on approach.