This is a continuation of a thread that Mongoose locked after it derailed.
I don't know exactly where to post this because it does not qualify as a technical issue or a story-based question.
I was just wondering... I was doing that suicide mission (Into the lion's den i believe it's called) and since after 4 minutes everything worthwhile had been fragged, i simply waited by the node and started scanning. I was looking at Knossos 3 and noticed that when the juggernaughts arrive, no warp effect is seen when you view from target. I then targetted and Juggernaughts and realised that there are no juggernaughts in this mission, only placeholders which show the juggernaughts in the target view in bottom-left, but the "ships" themselves are triangles.
I was just wondering... is it actually POSSIBLE to have 9 Jugs without having the game crash? I used FRED2(made missions for fun, but never figured out how SEXP's work for beams) before the SCP and i know it did crash when you put in too many capships, but I kinda expected SCP to be able to display those 9 juggers.
If you're talking about retail FRED2, it can't. There's a limit to the amount of ships and subsystems that can fit into a retail level in FRED2, I think.
It is claimed that fred2_open raises the limit so that more ships can be added into the same mission. Try out the mission "The Face of BoE" in Flaming_Sword's Shivans! mod, which claims to have reached maximum engine limits.
Because of the limits of FRED2,

had no choice but to use nine SJD Sathanas instead of nine SJ Sathanas. You
may be able to add nine Sathanas juggernauts in fred2_open, but if you do, don't expect to add in much else.