this would be kinda cool. i want to do a set of sniper weapons that can penetrate shields if they're below a certain percentage. if it works the same as armor table i could probibly pull it off or something close to what i had in mind.
of course the thought of generating yet another armor.tbl sorta sucks, because it was a ***** to create the cuttent nukemod armor.tbl. 12 kinds of damage, 12 kinds of armor, 4 different computation types. all kinds of sweet spots and hard combos. im thinking it would be awesome to have an optional recon mission where you have scan a ships amor ot shields to see what kinda weapons you need to pack for the next mission. of course that means adding armor (and hopefully shield) type to the sensor panel (or course you can probibly fred that into the debriefing).
also is there a way we can have some probability in the armor table. like i can say a shot has a 1 in 10 chance of going through the shield/armor.