Author Topic: A bit of constructive criticism  (Read 2555 times)

0 Members and 1 Guest are viewing this topic.

Offline Krelus

  • 28
A bit of constructive criticism
Let me start by saying that this is definitely one of my favorite user-made campaigns, and it was so good that I reinstalled it for yet another playthrough after I lost my hard drive.

Although, there were a few things I noticed on the subsequent playthroughs that rubbed me the wrong way. I figured I'd post them here for the sake of, as the topic states, constructive criticism.

First, some of the writing seemed a bit like ham, particularly the phrase "sweet fortune." I dunno, maybe it's just because of the lack of voice acting (for example, if you just read Shakespeare, it sucks, but when you see it performed, that's something else altogether.) And maybe you tried to come up with a brand new phrase, since a language is bound to change in a few hundred years. If that's the case, disregard this part. The writing itself was good, at any rate. It had an eloquence to it that seemed natural - the vocabulary was varied and rich without giving the feeling that the author was addicted to his thesaurus. "We'll make it [...] I swear" beats the hell out of "HANG ON, DUDES," at any rate.

Second, and this may just be personal preference, a couple of the music tracks just sounded... wrong. Particularly the track that played when the Ravana appears at the end of Forced Entry. It's just jarring to have a campaign full of epic orchestral and electronic music, only to be smacked in the ear with a fairly cheesy Playstation One era MIDI track. Again, that may be personal preference. I'm a big fan of consistency and auditory coherence, though, and I'm sure I'm not alone.

Thirdly and finally, some parts of the campaign seem to suffer from what I call Halo 2 syndrome, in that with some frequency you simply fail/die without there being much you can do to prevent it (those who've played through the Halo 2 campaign might be familiar with this). This often has something to do with a Lilith (Freakin' HATE those little bastards). In the Vishnan mission where you have to protect the arbiters from a Lilith, I found that it was virtually impossible to stop it in time unless you started flying towards it before it jumped in. While attempting to destroy the Sathanas, I had to retreat to a friendly corvette once it arrived since all the non-Alpha wingmen died and a wing of Dragons jumps in shortly thereafter (fighting six dragons in a Boanerges = not fun). Maybe I have the worst luck, but through no fault of my own I failed the last mission about nine times (ship defenses shoot a megabomb just as a fighter launches one right next to me, a Rakshasa smacks me while exiting subspace, crap like that.) It seemed like the first half of the campaign played flawlessly, but it also seemed like the latter half could have used a bit more playtesting. Of course, I have a tendency to get violated by Murphy's Law no matter what I do, so that might also have been the case.

Let me close by saying that I did truly enjoy this campaign. The presentation was a cut above, and it had a quality about it not present in much of the user-made content out there. By posting this, I'm hoping to maybe give you a few areas to improve on in the next chapter.

 

Offline Darius

  • Moderator
  • 211
Re: A bit of constructive criticism
Cheers for that. :lol: at the hammy writing comment because I'm reading some of the dialogue again (and listening to some of the voice acting samples) and thinking "What was I thinking when I wrote that particular line?"

Anyway "Sweet Fortune" was an attempt to show how language might have evolved in the future, and how cursing might be different. I'm of the impression that 300 years in the future, people will be less likely to beseech God for help with their predicament and more on the luck or fortune that got them there.

(Incidentally, this trend continues in the next chapter where some of your wingmen and ship comms officers may say some pretty strange things, but I've tried to tone down the hamminess of the dialogue so it sounds a bit more natural)

The sequel should have a lot less of the "insta-fail" of the original's missions and more of what made AoA fun: blasting bad guys and neutering capships to a rocking soundtrack. :)

 

Offline Krelus

  • 28
Re: A bit of constructive criticism

The sequel should have a lot less of the "insta-fail" of the original's missions and more of what made AoA fun: blasting bad guys and neutering capships to a rocking soundtrack. :)

Amen, lmfao Forced Entry always gives me a huge grin.

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
Re: A bit of constructive criticism
By grin you mean you want to kill Darius and yourself along with him?

No offense Darius, the rest of your missions are alright so far besides all the crashing. It's just after failing that mission I don't know, a dozen times, I have to ask what the hell were you thinking bro?
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Pred the Penguin

  • 210
  • muahahaha...
    • Minecraft
    • EaWPR
Re: A bit of constructive criticism
Forced Entry isn't that hard once you know exactly what you need to get the job done. Though I admit it took an awful lot of tries. :nervous:

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Minecraft
    • Steam
Re: A bit of constructive criticism
It's a hell of a good mission... I really enjoyed most of the missions cause they were so challenging.
el hombre vicio...

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: A bit of constructive criticism
Hey, KT, I think there's one more really truly awfully difficult mission (Keepers of Hell). Don't give up! It can be done! (Somehow.)

Oh, and as before, the big problem with it is those damn Liliths.

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
Re: A bit of constructive criticism
I'm not sure which one that was, because none of them (bar a stupid few exceptions) after Forced Entry were as retarded.
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Pred the Penguin

  • 210
  • muahahaha...
    • Minecraft
    • EaWPR
Re: A bit of constructive criticism
Yeah, Keepers of Hell wasn't as hard, you just have to be careful.

 

Offline Krelus

  • 28
Re: A bit of constructive criticism
Quick question:

In the Vishnan mission where you're escorting the Keeper and it gets neutered by the Ravanas, I seem to recall getting flanked by Liliths in that mission. In the newer version, the Liliths were noticably absent. Was that a rebalance? Because if it was, bravo, it certainly made that mission far more enjoyable.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: A bit of constructive criticism
Quick question:

In the Vishnan mission where you're escorting the Keeper and it gets neutered by the Ravanas, I seem to recall getting flanked by Liliths in that mission. In the newer version, the Liliths were noticably absent. Was that a rebalance? Because if it was, bravo, it certainly made that mission far more enjoyable.

So that's why all you wankers thought Keepers of Hell was easy!

Trust me, in the original version it made 'Forced Entry' look friendly.

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Minecraft
    • Steam
    • Something
Re: A bit of constructive criticism
Yeah, those Liliths were extreme ball-breakers even on Easy. :p

I actually don't think that Forced Entry is all that hard...the real challenge is figuring out how you have to play it.  I think it required more wingman micromanagement from me than just about any other mission I've ever played, but once I got them prioritized correctly, it became an extremely fun play-through.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: A bit of constructive criticism
Yeah, those Liliths were extreme ball-breakers even on Easy. :p

I actually don't think that Forced Entry is all that hard...the real challenge is figuring out how you have to play it.  I think it required more wingman micromanagement from me than just about any other mission I've ever played, but once I got them prioritized correctly, it became an extremely fun play-through.

Concur.

Y'know, Keepers of Hell was kind of the same way.

 

Offline redsniper

  • 211
  • Aim for the Top!
Re: A bit of constructive criticism
Yeah, I don't remember Forced Entry being that hard. Keepers of Hell can go to hell though, holy crap.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline Krelus

  • 28
Re: A bit of constructive criticism
I somehow managed to beat that on my first playthrough. No clue how THAT happened XD