Author Topic: Nightly (Windows): 18 Mar 2009 - Revision 5106  (Read 1471 times)

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Offline SirKnightly

  • George or Keira?
  • 211
Nightly (Windows): 18 Mar 2009 - Revision 5106
Here is the nightly for Windows on 18 Mar 2009 - Revision 5106

fso-WIN-20090318_r5106.7z
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Code: [Select]
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r5101 | karajorma | 2009-03-17 12:44:28 -0500 (Tue, 17 Mar 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

Fix a series of bugs with generic subsystem types and non-standard names in the ship model.
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r5103 | karajorma | 2009-03-17 15:14:31 -0500 (Tue, 17 Mar 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/network/multimsgs.cpp

Fix Mantis 1486 (Pressing F4 crashes multiplayer)
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r5104 | karajorma | 2009-03-17 15:20:48 -0500 (Tue, 17 Mar 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/network/multimsgs.cpp

Various fixes needed to allow multiplayer to use over 255 weapons.
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r5105 | karajorma | 2009-03-17 15:25:36 -0500 (Tue, 17 Mar 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/cfile/cfilesystem.cpp
   M /trunk/fs2_open/code/network/multi.h
   M /trunk/fs2_open/code/network/multimsgs.cpp
   M /trunk/fs2_open/code/network/multimsgs.h

Fix multiplayer for Inferno builds.
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r5106 | karajorma | 2009-03-17 15:28:41 -0500 (Tue, 17 Mar 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp
   M /trunk/fs2_open/code/network/multimsgs.cpp
   M /trunk/fs2_open/code/network/multimsgs.h
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h

Fix Mantis 1661 (Ships leaving via the fighter bay don't disappear on multiplayer clients).
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Offline captain-custard

  • previously known as andicirk
  • 210
  • one sandwich short of a picnic
Re: Nightly (Windows): 18 Mar 2009 - Revision 5106
yay to say im happy is an understatement and yes that is a canoe in my trousers
"Duct tape is like the force. It has a light side, a dark side, and it holds the universe together."