Author Topic: Oblivion Plugins and Mods  (Read 6866 times)

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Offline Commander Zane

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Oblivion Plugins and Mods
This has been bothering me just recently, I remember playing Morrowind and vastly modding it to improve on points like character detail and the combat system, even adding a hunger + thirst mod and a drivable boat. :D Easy stuff, took no effort to get working.

Now I decide, I want that stuff again, and this time for Oblivion. I have a boat mod, increased character detail, scythes, more bows, this and that and the other. Now the Readmes make it sound simple enough, extract to the data folder, just like Morrowind. Okay, shouldn't be a problem. I do that and turn them on in the data files menu and when I get on Oblivion, there's zero difference.

 

Offline BloodEagle

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Re: Oblivion Plugins and Mods
Use a mod manager. Vanilla Oblivion's launcher royally screws up with mods.

::EDIT::

A few other notes:

1. Make sure that you're using a tool to validate the archive. [failure to do so may render graphic mods useless]

2. Some mods require the script extender.

3. Some mods require the expansion packs, and won't run without them.

[obvious]And make sure that you're not hitting 'cancel' instead of 'ok'.[/obvious]
« Last Edit: March 21, 2009, 10:22:52 pm by BloodEagle »

  

Offline Tyrian

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Re: Oblivion Plugins and Mods
If you've already installed some mods into the Data folder, remove them all, assuming nothing was overwritten.  If so, back up your saves and reinstall it.  Next get the OBMM mentioned above.  It allows you to modularly install your mods without overwriting anything.  It also spots potential conflicts between mods with a pretty high degree of accuracy.  Also, grab the script extender; some mods require it.  As for where to get mods, http://www.tesnexus.com/ and PlanetElderScrolls are good places to start.  http://www.oblivionmods.org/ looks new, but might be worth checking out. 
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Offline Commander Zane

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Re: Oblivion Plugins and Mods
I figured out a way to get them to work, so no worries now.

 

Offline Stormkeeper

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Re: Oblivion Plugins and Mods
What mods do you have? I was looking for good oblivion mods, but couldn't find any. I'm interested in picking up Oblivion again, so what mods do you use/reccomend?
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Offline Commander Zane

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Re: Oblivion Plugins and Mods
I don't really have anything that's added on to the game, other than a retexture that makes Glass have that dark emerald color that it had in Morrowind.

 

Offline BloodEagle

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Re: Oblivion Plugins and Mods
WORKS:
Unofficial Oblivion Patch
Streamline 2.1 [Set on very low, as I have 2GB of RAM]
Pwned_Noob_Backstab_Improved [Very much yes]
attack and hide easier v2.0 [Good, even if it doesn't work as advertised]
No psychic guards v1.2 [Good, even if it doesn't work as advertised]
Deadlier Traps [Hell yes]
Realistic Arrow Flight [Hell yes]
arrow damage 1_5
item level fix [only effects named gear, sadly]
PersuasionOverhaul [from bad to slightly less bad]
FastTravelAllowed [Hell yes]
Less_spell_cost-8808 [wish it lowered the cost more than it does]
Recharge Spell
Encyclopaedia Cyrodilica
dyseso_Light_Ingred_Appar
Bag of Holding [yes]
Bedrollsanyone
MIS [Hell yes]
MIS New Sounds Optional Part
nomoreflicker
Expanded Hotkeys and Spell Delete v1.0
Adrenaline Fuelled Archery- Bow Sway [Hell yes]
Visually Enchanted Fire 1
Visually Enchanted Frost 1
Visually Enchanted Shock 1
X-Ray Detect
Vampire Ashes
Real Lava 1.3
TML_LootableArena [kind of breaks the game]
Servant of the Dawn [meh]
MannimarcoRevisited [it helps to ease the pain of how bad that quest-line is]
Nighteye shader Replacement 1.1 [is an omod, not an esp]

TESTING:
LG's Unscaled Enemies
CDM-Character Generation Overhaul
CDM-CGO Level Up
CDM-CGO Standard Skill Leveling Faster
CDM-CGO Unlimited Training
CDM-CGO Master Trainers
Unleveled Weapon max level [doesn't seem to work]
Unleveled Clothing max level [doesn't seem to work]
Unleveled Armour max level [doesn't seem to work]
VGXEnchantmentUnlimited [doesn't give every spell]
IshMultipleApparelEnchantments [causes errors with some gear]*

Graphic Mods That Don't Have ESPs That I Remember Installing:
Reflection maps 1.0
1.0 FineWeapons
1.01 Glittering Prizes
1.1 Hammerfist Shiny Gold
1.10 Landmarks with Wells
Cyrodiil Terrain Map v2[1].1
DarkUI240
DarkUI wz inventory fixed
GF_Dialog_menu-1174295768
Oblivion_PolyGone_Overhaul_OPO05

---------

*I used it on gear from the invaders in Servant of the Dawn, and afterwards every enemy spawned with the enchanted version.

----------------------------------------------------------------------

The only mod that I'm looking for now is one that removes level scaling from all equipment in the game. OOO does that, but I can't stand the rest of the changes it makes.

 

Offline Commander Zane

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Re: Oblivion Plugins and Mods
For those spell effect visual enchanters there's a whole plugin that gives every spell effect high-res textures.
And there's a Real Lava 1.3? Newest version I saw was 1.2.

 
 

Offline Commander Zane

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Re: Oblivion Plugins and Mods
So what's the deal with data files made on the construction set never working? I give these weapons and armor enchantments because there's only one of that item and it sounded appropriate but it never works when it's turned on.

Then I go back to the construction set and load that data file and it looks like nothing was ever changed.

 

Offline TrashMan

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Re: Oblivion Plugins and Mods
Hm...I wonder if that old unfinished mod I made is still somewhere out there?
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Offline Turambar

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Re: Oblivion Plugins and Mods
can someone in here playing oblivion copy all the oblivion related registry keys and post them up here so that I can use TES4LODGen on my copy (dont want to reinstall, have lots of mods)
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline BloodEagle

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Re: Oblivion Plugins and Mods
Uninstalling shouldn't kill any modifications.

And what's the point to using TES4LODGen? Are you using custom landmasses, or something?

 

Offline Turambar

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Re: Oblivion Plugins and Mods
35% reflect damage - Escutcheon of Chorrol
33% reflect damage - Ring of the Iron Fist
35% reflect damage - Raiment of the Crimson Scar

50% resist magic - Breton magic resistance
50% resist magic - Mundane Ring

I am now invulnerable to everything except for arrows.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Commander Zane

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Re: Oblivion Plugins and Mods
Why resist magic? Go for reflect magic.

 

Offline Ghostavo

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Re: Oblivion Plugins and Mods
Why bother? Go for reflect damage and enemies will die around you without you even noticing. Spell absorption is even better for magic related fights.
« Last Edit: April 06, 2009, 06:32:50 pm by Ghostavo »
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Offline Commander Zane

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Re: Oblivion Plugins and Mods
Well he already has reflect damage, why not reflect magic too so the spell casters rape themselves.

 

Offline Ghostavo

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Re: Oblivion Plugins and Mods
Because spell casters normally cast annoying but not so damaging spells. Besides, at higher levels everything seems to have some sort of magic resistance so unless they are using really powerful spells at you, it doesn't seem to be worth it.

Another advantage of spell absorption is that you can use that really powerful spell you created (yes, I know you have one, everyone has one) repeatedly if surrounded by mages.
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Offline Commander Zane

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Re: Oblivion Plugins and Mods
I have the Mighty Magick mod so I don't really need to make my own spells, the entire field of spellcasting was rewritten from scratch so now spells are USEFUL.