How is the game not layered? The number of actual job opportunities is probably higher than that of any other MMO out there. EVE's _strength_ is that it can reflect real world behavior so well. Sure, you might think at first it's supposed to get you away from that, but the difference here is the lack of real world consequences. You can be the criminal mastermind or the knight in shining armor and still sleep at night without worrying about your nemesis putting a knife in your back (unless you parked your Navy Apoc in a 'safe' that someone could find in < 15 minutes). There's no other MMO that let's the players use the universe as a sandbox in the way that CCP does. How many other MMOs can cater so completely to warlords, CEO and beancounter types alike? WoW doesn't come close to approaching this on the same scale as EVE. So you can knock it for being 'too real' all you want, I'm not saying it's for everybody, but that's the point. If you need a simpler game there's plenty out there. It really is the thinking man's MMO. Have fun slaying rats otherwise.
Edit: Also, that last comment reminded me. It was damn easy to make the game interesting during just a 2 week trial period. I was out in 0.0 security as soon as I finished training and a couple of easy missions. Took my Velator out with some drones and starting going through systems with a recent high body count, scavenging for any wrecks I could loot. Fun times honestly, considering how noob I was.