I wanna thank you guys for the advice. I've been working on some concept missions for a campaign and im getting the hang of writing fred scenarios. There not pretty, but they work and do what I ask them to. However, Im somehow not about to get certain events to specificly occur. I've read the walkthrough and it's helped, but im notsure if Im missing something or just not catching the info when it's given. So, heres whats been giving me trouble.
1. Objectives. I've been able to get my missions to display objectives, but I can't get them to move from one to another, they show them all or show none at all. Second, I can't get them to be grayed out when completed, even when the mission is run to completion.
2. I've got a scenario in which a ship goes from neutral to hostile, and should open fire on the player, but while the IFF does change, and the ship is shown as an aggressior, the ship only seems to half hardheartly attack, firing one or two turrents at the player. How can I get the ship to become more agreesive and present a real threat to the player?
3. The first major part of the missions takes place in a nebual, and I was wondering if I should bother to put planets or nebula in the background or if I should just use suns for light and leave it at that.
4. Lastly, Im gonna start throwing in some more complex missions, which the walkthrough has given me some advice on how to handle it. However, I want to keep the missions combat focused, and avoid doing lots of docking and capture missions except for 1 or 2 specific missions. Any suggestions on how to keep the missions interesting?
Ok, thanks for your help in getting me started. When my campaign starts to take shape, I'll offer missions online to those who'd like to try them out.
Oh, one more thing. Is it possible to use models and items from other mods I have on my system, such as blue planet and such, and if so, how do I import them into my campaign that im building?
thanks in advance.
