Author Topic: Anyone doing the Boanerges?  (Read 73549 times)

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Offline Kolgena

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Re: Anyone doing the Boanerges?
Needs new textures. Anything to make it lose its plastic look.

And holycrapambientocclusionandselfshadowing.

 

Offline blowfish

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Re: Anyone doing the Boanerges?
Would it kill you to add a few details along its body?

 

Offline Zacam

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Re: Anyone doing the Boanerges?
As I haven't gotten in to conversion of models into POFs, could those of you with POFs either post a link here of POF+Textures and or PM it to me? Thanks.
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 
Re: Anyone doing the Boanerges?


I'm just procrastinating now. I have absolutely no idea how to texture the the thing. None. Kaput. The prospect scares the daylights out of me.

 

Offline Rodo

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Re: Anyone doing the Boanerges?
the primaries look kinda squareish compared with the rest of the hull IMO, the rest of the ship looks just amazing IMO.
el hombre vicio...

 

Offline High Max

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Re: Anyone doing the Boanerges?
 :yes:
« Last Edit: January 05, 2010, 12:21:57 am by High Max »
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Re: Anyone doing the Boanerges?
7,088 polygons, cockpit and all.

What I really need a hand with is texturing.

 

Offline Rodo

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Re: Anyone doing the Boanerges?
post the finished model file, someone might grab it and start working on it.
el hombre vicio...

 
Re: Anyone doing the Boanerges?
Well, I might do more to it yet, I keep nipping and tucking vertices into the right place to keep it all looking smooth. But I can lob up a file to see if anyone can show me how texturing is done. (And make me feel inferior in the process...)

Is a 3DS Max file alright? Only, I haven't quite gotten the Max-to-POF conversion down, and it'd be best to minimise how many times the model goes in the blender.

 

Offline The E

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Re: Anyone doing the Boanerges?
Remember that the top of the missile banks is where the retail model has the squad insignia. I'd hate to lose those.
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Re: Anyone doing the Boanerges?
Oh good, I was having problems getting the smoothing groups right on the greebles. I shall take those out then.

 
Re: Anyone doing the Boanerges?


I was desperately trying to unwrap this again, but Max decided it doesn't like me, and the work was lost. I had forgotten how infuriating texturing is. I don't know how you guys do it.

Please, man. Someone throw me a bone, texturing is unfathomable to me. :(

http://dl.getdropbox.com/u/1400541/Boanerges%2097.max

 

Offline High Max

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Re: Anyone doing the Boanerges?
 :confused:
« Last Edit: October 03, 2009, 06:47:22 pm by High Max »
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Offline General Battuta

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Re: Anyone doing the Boanerges?
You could contact Freespaceking or someone like that to give it a shot.

 
Re: Anyone doing the Boanerges?
Here's a little helpful hint:

Customize->Preferences->Files-> Checkmark Increment on Save.

This way if it does go bad, you can always revert to a good version.  each save will change the filename extension (ship.max, ship1.max, ship2.max....)
Also  checkmark Enable Autobackup , number of backups: 99, backup interval 5 minutes (give or take).
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Offline Thaeris

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Re: Anyone doing the Boanerges?
I can't endorse the new canopy. Sure everyone hates the Boa, but why make it look like it needs to be hated?
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Offline Zacam

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Re: Anyone doing the Boanerges?
Frankly, the over all design of the Boa is not really condusive to an agreeable interpretation any way you put it. But frankly, this model IS here, and it IS about as acceptable as it'll get unless someone does another one, so I'd rather see this one done and in game with glowpoints, textures etc.

Anybody that does do the texturing for this: when you put up a releasable package, make sure that there is a (if DDS) uncompressed versions available. PSDs are nice ass hell to (or if using Gimp, whatever layered format that saves to).

This will provide the best flexibility in getting it into the MediaVP's if just a diffuse map is made so that we can make the other required maps off of it.

Same goes for if somebody does up a total package job. It just makes our lives easier.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Aardwolf

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Re: Anyone doing the Boanerges?
Some of the greebles on the front of the engine block are kinda random-looking...

 

Offline Hades

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Re: Anyone doing the Boanerges?
To be honest, the detailing on the missile pods and engine pods seems random and out of place, I would suggest that you remove them and try something else (though it isn't your fault, the retail Boa maps were bad and had no detail at all).

It looks as if it has far too many missile holes (seriously, you don't need that many :P).

And lastly, I don't like how on the engine pods you just extruded the whole region on it, it just looks weird and probably would look even weirder textured.
« Last Edit: September 12, 2009, 11:51:29 pm by Hades »
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline High Max

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Re: Anyone doing the Boanerges?
 :yes:
« Last Edit: January 05, 2010, 12:21:35 am by High Max »
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