Quit that. Inflate my ego too much and I'll never get it done.

I'm struggling about what I should do next. I want to start on texturing, but I don't want to get into THAT minefield until the model itself is set in stone. So I ask anyone here;
what does this model need? Give me all your suggestions, no matter how trivial or far fetched.
Once that's done, I'll unwrap the UVs manually and get a good base for texturing done. Then I'll make a normal map using a high-poly meshsmoothed model, bake in ambient occlusion to the texture, and try to give it a relatively clean look. It's turned out to be a very smooth model, and assuming that doesn't change, I'll texture it with that in mind. I'll also look to the new Valkyrie for inspiration, that's the kind of job I want to do on the Boanerges.
Since my last post, I've fixed all the little errors I could find in the mesh, got the smoothing groups right (for the meshsmoothed normal map), removed any unneeded polys and vertices, got the edge loops nice and smooth. Just general housekeeping. Here are some before and after pictures so people can judge if I've strayed too far from the original mesh.
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