TMP made several code changes to allow their Newtonian model to work. The problem is integrating those changes with FSO without breaking retail compatibility. It does us no good to make the engine work with Newtonian physics if it ONLY works with Newtonian physics as a result.
That's why i want AI Profile flag. Profile on - Newtonian psychics ,Profile off - railroad psychics.
The problem with X-plane and Orbiter is they are just simulators and they may be realistic ,but don't contain any action like for example TMP. I would go flying orbiter if I want near future ,FS2 engine makes possible space fighting ,extended storylines ,just take a look at already existing campaigns. I want to make possible having both realistic flight and space dogfights in one game. TMP is really worth of playing because it does it.
Integrating Newtonian flight model into SCP will also make things easier for TMP team ,allowing them to use latest builds and therefore normal maps and other features ,unavailable in their builds.
Axial speed gauges should be implemented anyway ,just because they will make easier controlling your side speed ,not in main campaign ,but in any mod using side speed. Inertial mode gauge can be placed above auto target and auto speed gauges (in normal mode this can be glide gauge).