Author Topic: how to add in ships?  (Read 1527 times)

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how to add in ships?
How can I add ships? I've already got a few downloaded, not part of campaigns, and was wondering how to add them to FSOpen (3.6.10)
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Re: how to add in ships?
Anyone?
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Offline FUBAR-BDHR

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Re: how to add in ships?
That's a pretty big question.  Were they part of another mod?  Did they come with tables or .tbm files?  Are they made for FS2? Whatever you do first you will need to start your own mod folder.  I suggest you checking out the modding section of the Wiki. 
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Re: how to add in ships?
I downloaded a couple of ships from different sights. They're standalone, no campaigns or anything, but when I made a new folder and extracted the files into those folders, selected the ship through the launcher nothing happened.
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Offline FUBAR-BDHR

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Re: how to add in ships?
You can't just place ships in a folder and expect them to work.  You have to create tables so the program can find them and then missions that include them.  It's not a simple process. 
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Re: how to add in ships?
damn. thanks.
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Offline chief1983

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Re: how to add in ships?
If they came with any sort of .tbl or .tbm etc file, you could add them via a modular table.  You would still need to add them to a mission of some sort.  You could start by extracing a retail mission from the VPs, editing it in FRED to have the new ship as a player flyable craft, and then put that in the missions folder.  So the minimum to use it would probably look something like:

-Freespace2
--newships (this is the mod for testing)
---data
----maps
-----textures here
----missions
-----edited missions that have the new ships
----models
-----any new ship models
----tables
-----a *-shp.tbm file for each new ship

Then you would select 'newships' as a mod in the launcher, and play the missions you edited.  If you take retail missions and rename them you could play them in the mission simulator in the single missions area, and in fact that's probably a better idea than overriding the retail campaign missions.

If your ships did not come with a table, you'd have to come up with that yourself, or try and get some help from someone on the forums.
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Offline Galemp

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Re: how to add in ships?
You could start by extracing a retail mission from the VPs, editing it in FRED to have the new ship as a player flyable craft, and then put that in the missions folder. 

Wouldn't work, as they wouldn't be unlocked in the campaign editor.

Basnyy, modding Freespace with new ships--even ones that are already made--is, as has been stated, not an easy thing to do. If you're lucky, everything was put in a VP with a TBM and all you have to do is FRED a mission, but things are never that simple.

I'd recommend spending some time on the Wiki, or hanging out on the IRC channel to have someone help you get started from scratch.
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Offline chief1983

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Re: how to add in ships?
That's why I mentioned he should rename it so he could play it as a single mission.  Or he could use the show all missions cheat in the campaign mission simulator, either way would work.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays