Author Topic: armor type info in the target box  (Read 2257 times)

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Offline Nuke

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armor type info in the target box
i was wondering how hard it would be to add armor type info to a target box which is available either immediately or after a scan of the hull/subsystem. it would be cool for recon missions where you have to scan the ships systems to determine what kind of weapons to back against it in the next mission.
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Re: armor type info in the target box
Yes, i agree to that. That would be cool great.
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Offline Dilmah G

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Re: armor type info in the target box
Hmmmm, would this be a mod only thing?

I don't think the HP Value of a target would assist the average joe pilot trying to take on a ship.

And besides, it's really only the Cyclops and the Helios if you're lucky.

But if you can get it to display "HEAVY" if the HP Value is over 80,000 or whatever  or something similar I'm all for it.

 

Offline FUBAR-BDHR

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Re: armor type info in the target box
You could fake it by making the cargo the type of armor. 
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Offline Wanderer

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Re: armor type info in the target box
Well.. or you could try making use of alt subsystem name option and change it in the fly with sexp 'change-subsystem-name'

And then use the multiline target subsystem name thing i added to wanderer branch :P
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Offline Nuke

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Re: armor type info in the target box
t work but nukemods new armor system might make it complicated. 12 kinds of armor and 12 kinds of damage :D
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Offline Solatar

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Re: armor type info in the target box
Hmmmm, would this be a mod only thing?

I don't think the HP Value of a target would assist the average joe pilot trying to take on a ship.

And besides, it's really only the Cyclops and the Helios if you're lucky.

But if you can get it to display "HEAVY" if the HP Value is over 80,000 or whatever  or something similar I'm all for it.

I think he is referring to having it display the ship's armor as defined in armor.tbl, not just as a linear correlation to its hit points.

 

Offline Mobius

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Re: armor type info in the target box
Only a limited number of the entries in armor.tbl would work if displayed on the HUD. I don't see the point in showing "Terran Cruiser - Heavy", "Shivan Cruiser - Light" and stuff like that.

I for one find Wanderer's idea an interesting one.
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Offline Nuke

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Re: armor type info in the target box
might be better implemented through mission design. im a crappy mission designer so im not really sure of the full capabilities of fred. probibly could stick info about the armor in the debriefing, or mayby weapon suggestions in the briefing of the following mission. im not a freder so id have no idea how to do that.
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Offline Mobius

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Re: armor type info in the target box
I see...

An option that doesn't require major FREDding skill is the use of training messages. As soon as the scan of a ship and/or subsystem is complete, use the training-msg SEXP to send something like this:


Scan complete.  Armor with low beam resistance detected.  Anti-kinetic parameters high.  No apparent weakpoints have been spotted.

Obviously, that's only an example. Write whatever you want as the situation demands. :)
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Offline Dilmah G

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Re: armor type info in the target box
I see...

An option that doesn't require major FREDding skill is the use of training messages. As soon as the scan of a ship and/or subsystem is complete, use the training-msg SEXP to send something like this:


Scan complete.  Armor with low beam resistance detected.  Anti-kinetic parameters high.  No apparent weakpoints have been spotted.

Obviously, that's only an example. Write whatever you want as the situation demands. :)

That's a good idea actually :)

  

Offline FUBAR-BDHR

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Re: armor type info in the target box
I have a little looping FRED event somewhere that I tossed together awhile back.  Basically what it does is when the scan is complete it displays a looping message in the cargo window.  I this case is was some sort of scanning malfunction but it would probably work just as well for what you are trying to do. 
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Offline karajorma

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Re: armor type info in the target box
I did something similar with the alt-subsystem-name SEXP to make that into a scrolling message once. :D
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