This isn't my next big campaign. It's a side project I began in February because the idea hit me like the blunt side of a hammer and I needed a break from my other campaign.
What this is
is a few things. It's a proof of concept, it's me stretching my FREDing legs, and it's an experiment in storytelling. Far from the unwieldy length of Transcend, though, this one's a bite-sized four missions. Specifically, it's a very rudimentary implementation of tactics-based gameplay in the FS engine. It's far from an RTS, but it's certainly not regular Freespace gameplay either.
I make no guarantees about how much fun this is to play. It may very well be no fun at all. As I said, it's a proof of concept. And I'm sure some of the more advanced FREDers here are going to tear their faces off when they see the messes I've almost certainly made.WINDMILLS[DOWNLOAD] (30 MB)
The campaign's designed to be played on medium difficulty and with these custom flags: "-ambient_factor 200 -nomotiondebris
Requires a recent build of FSO. If in doubt, it's been tested and works with this