I've just played this campaign, and in my opinion it's excellent. I really thought it was great how the Simulation kept asking rhetoric questions, which were to make you think. Also, another nice touch was that your performance in the previous missions affected how the last mission proceeded.

My performance:
Mission 1 (The end part): I tried to make sure that a good proportion of both sides made it out. However, the medical frigate and science cruiser were destroyed. All the military vessels made it out
Mission 2: Really, not much to say about that - all the green capital ships were still alive when I lost communications. However, since I didn't want to get a shock from the voice-acted line, I turned down the volume. Too much, unfortunately, which meant I didn't hear it at all, which disappointed me a bit. I'm not going to go play that mission again just for that line, since I can probably hazard a guess on how it's played out.
Mission 3: I got the stealth fighters to go around doing all the things that came up along the way, which meant they ended up getting abducted by the void.

Mission 4: I decided to keep my cruisers at 01 so I could mince all the enemy ships as they came, until the sides switched. I then struck up a balance between offense and defense like the Simulation said. I managed to destroy 01 with 02 at around 50-70% (I don't quite remember). I let the transport go, though, since I didn't think it necessary to destroy it.
I actually liked the 'retro' red and green graphics - they made it so you focused more on the action and not on how pretty the ships were (I had a problem with the second mission, though, where the enemy corvette appeared as the HTL model with textures as opposed to the plain red ship). It reminded me of a nuclear war game I played once, where everything was minimalist - I think the missiles were like pyramids flying through the air, and you had the retro-style spark-looking things and aircraft made out of lines.
The name, too - while I don't really know what it signifies - I like how an innocent word like 'Windmills' can be a facade for something not so innocent.
However, I don't think I got as much impact as other people did, as I try to not take games too seriously.

I still think that this is an excellent campaign, and one I would recommend to others.
