Author Topic: About models and skins  (Read 5756 times)

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Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
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:mad: Gimme some answers!:sigh:
How can I finish my ships if I dont know how to do it?!
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Offline Sesquipedalian

  • Atankharz'ythi
  • 211
The debris pieces don't need to account for the whole original model.  Just pick a few sections and do them.  Three ought to be plenty.  I wouldn't bother with turrets on the debris; if it has just been blown up, it's not going to be shooting.
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Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
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On Lods with less detail I should remove the small turrets, right.
How does the ship fire then. Do I put just  a local light named turretxx on the spot where the turret should be?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Kamikaze

  • A Complacent Wind
  • 29
    • http://www.nodewar.com
Hmmm, those ships look nice. a :yes: to you (though I can't help ya with any modeling technique - sorry :p)
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by TrashMan
On Lods with less detail I should remove the small turrets, right.
How does the ship fire then. Do I put just  a local light named turretxx on the spot where the turret should be?


no, don't worry, all that stuff will be based on the main lod data.
SCREW CANON!

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
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But on LOD 2 I still have to place the big turrets, right?

My webpage with few additional models is up.http://inet.hr/~tstanici
Check it out.
And, Infested Larva, check the stroy (Istll havent decided on the campaign's name)
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

  

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by TrashMan
But on LOD 2 I still have to place the big turrets, right?



you don't HAVE to, you can, that's different. when thy're very big, it's better to place them coz you might see them from the distance. Sometimes I put them, sometimes I just can't bother actually...
SCREW CANON!

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
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Let's see if I got this right:
LOD 0 - full detail, all turrets, best textures
LOD 1 - The samy polycount, medium textures, and only big turrets
LOD 3 - less polys, poor textures, and no turrets
LOD 4 - a cube or something like that.

And three or four debris parts, low detail, poor textures, no turrets

Right?

And what about engine flames on fighters?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Let's see if I got this right:
LOD 0 - full detail, all turrets, best textures
LOD 1 - The samy polycount, medium textures, and only big turrets
LOD 3 - less polys, poor textures, and no turrets
LOD 4 - a cube or something like that.

And three or four debris parts, low detail, poor textures, no turrets

Right?

And what about engine flames on fighters? They are subobject that have to be glued?
And check this out!
gammadraconis
« Last Edit: April 09, 2002, 12:44:50 pm by 624 »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
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Ups, I did it again.
I fixed the link, visit the page now and tell me what you think!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!