Author Topic: How i want fs to be  (Read 9960 times)

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Offline Rhymes

  • Galactic Mediator
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That's the only thing it could be.  I'm staring at the tech database right now.  It hasn't got a designation, but it's lumped in with the other turret lasers, and the Terran, Vasudan, and Shivan ones are all listed as Terran, EA, Shivan, or Vasudan.  Deductive reasoning points to the Ancients.
If you don't have Knossos, you need it.

“There was a button," Holden said. "I pushed it."
"Jesus Christ. That really is how you go through life, isn't it?”

 
Actually, I don't even think I need the spacesuit. Supposedly a human can survive about 90 seconds of exposure to vacuum and that's all I'd need. :arrr:
Has redsniper already reached the rank of fleet admiral by floating over to the colossus and killing the whole entire crew by himself one at a time?


Knife? I don't need an effing knife. Just a tattoo of chuck norris on each of my knuckles.  :arrr:
Sig nuked! New one coming soon!

 

Offline Snail

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In that case, it's not you that's a badass, it's Chuck Norris.

 

Offline redsniper

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Well, I could say something about how a knife is extraneous and I could really kill the enemies just by glaring at them, but I'm not one to exaggerate.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline Commander Zane

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Offline S-99

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  • A one hit wonder, you still want to touch this.
The bad guys should totally only be flying serapises. You won't have to glare at them so long.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline nvsblmnc

  • 27
  • I'm a minefield of information.
Don't think you'd even need to glare - a mildly irritated glance could wipe out a whole wing of those things.
When the reactor explodes, it's usually a sign that you've taken too much damage.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
They're harder to hit than you think...

 
I was just wondering, Mobius...isn't the Reaper cannon from INFR1 used by the Shivans? That seemed pretty powerful.

Here you go one Reaper beam

Code: [Select]
$Name:         Reaper
+Title:         XSTR("Reaper Beam Cannon", -1)
+Description:
XSTR(
"Extreme Energy Usage
Level 10 Hull Damage
Level 8 Subsystem Dammage
Pierces Shields", -1)
$end_multi_text
+Tech Title:      XSTR("Reaper Beam Cannon", -1)
+Tech Anim:         Tech_GTW_UD-8_Kayser
+Tech Description:
XSTR(
"The Reaper is the first encountered directed beam weapon designed excusively as the primary weapon on a sub-cruiser combat vessel.  This weapon appears to be designed to be used by the new Shivan Vindhyachal super-bomber.  All other data is classified.", -1)
$end_multi_text
$Model File:         none
@Laser Bitmap:         laserglow01
@Laser Color:         250, 30, 30
@Laser Length:         0.0
@Laser Head Radius:      0.60
@Laser Tail Radius:      0.60
$Mass:            4.0
$Velocity:            1000.0
$Fire Wait:            0.05
$Damage:            45     
$Armor Factor:         1.0
$Shield Factor:         1.0
$Subsystem Factor:      1.0
$Lifetime:            1.0
$Energy Consumed:         9.5
$Cargo Size:         0.0
$Homing:            NO
$LaunchSnd:            -1
$ImpactSnd:            88
+Weapon Range:         1500
$Flags:            ( "player allowed" "stream" "huge" "beam" )
$Icon:            iconKayser
$Anim:            Kayser
$Impact Explosion:      ExpMissileHit1
$Impact Explosion Radius:   10.0
$BeamInfo:
   +Type:      2            ;; 0 - 4 are valid #'s
   +Life:      0.05            ;; how long it lasts once the beam is actually firing
   +Warmup:      0            ;; warmup time in ms
   +Warmdown:      0            ;; warmdown time in ms
   +Radius:      3.0            ;; muzzle glow radius in meters
   +PCount:      0            ;; particles spewed every interval
   +PRadius:      0.0            ;; particle radius
   +PAngle:      0.0            ;; angle of the random "cone" where the particles are generated
   +PAni:      particleexp01      ;; particle ani
   +Miss Factor:   6.0 5.0 4.0 3.0 1.5    ;; magic # - higher == miss more (only really applicable to type 0 and type 3 beams)
   +BeamSound:      179            ;; the looping beam-firing sound
   +WarmupSound:   -1            ;; associated warmup sound
   +WarmdownSound:   -1            ;; associated warmdown sound 189
   +Muzzleglow:   beamglow4         ;; muzzle glow bitmap
   +Shots:      0            ;; only used for TYPE 3 beams
   +ShrinkFactor:   0.0            ;; what
   +ShrinkPct:      0.0            ;; what percentage of max width we subtract per second
   $Section:                  ;; one section of the beam (you can have up to 5)
      +Width:      2.0         ;; width of the section
      +Texture:      beam-red      ;; texture for this section
      +RGBA Inner:   255 255 255 255   ;; rgba values (only for non-textured beam compiles)
      +RGBA Outer:   150 150 150 10   ;; rgba values (only for non-textured beam compiles)
      +Flicker:      0.1         ;; how much it flickers (0.0 to 1.0)
      +Zadd:      2.0         ;; hehe
   $Section:                  ;; one section of the beam
      +Width:      8.0         ;; width of the section
      +Texture:      beam-red2      ;; texture for this section
      +RGBA Inner:   160 160 0 255   ;; rgba values (only for non-textured beam compiles)
      +RGBA Outer:   60 60 0 10      ;; rgba values (only for non-textured beam compiles)
      +Flicker:      0.1         ;; how much it flickers (0.0 to 1.0)
      +Zadd:      1.0         ;; hehe
   $Section:                  ;; one section of the beam
      +Width:      6.0         ;; width of the section
      +Texture:      beam-white      ;; texture for this section
      +RGBA Inner:   255 0 0 255      ;; rgba values (only for non-textured beam compiles)
      +RGBA Outer:   60 0 0 10      ;; rgba values (only for non-textured beam compiles)
      +Flicker:      0.1         ;; how much it flickers (0.0 to 1.0)
      +Zadd:      0.0         ;; hehe

 

Offline Droid803

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What, was that just copied from the INFR1 tables?
(´・ω・`)
=============================================================

 

Offline ssmit132

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It can't be, the Vindhyachal's beam is called SBeamTiny in INFR1.

Code: [Select]
$Name: Reaper
$Model File: none
@Laser Bitmap: starburstR
@Laser Glow: 2_laserglow03
@Laser Color: 255, 0, 0
@Laser Color2: 255, 0, 0
@Laser Length: 4.0
@Laser Head Radius: 1.6
@Laser Tail Radius: 1.0
$Mass: 0.5
$Velocity: 650.0
$Fire Wait: 0.25
$Damage: 35
$Armor Factor: 1.5
$Shield Factor: 1.5
$Subsystem Factor: 1.5
$Lifetime: 1.5
$Energy Consumed: 1.0
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 103
$ImpactSnd: 85
$Flags: ( )
$Trail:
    +Start Width: 1.0
    +End Width: 0.25
    +Start Alpha: 1.0
    +End Alpha: 1.0
    +Max Life: 0.15
    +Bitmap: bgarg
$Icon: iconKayser
$Anim: Kayser
$Impact Explosion: none
That is lifted straight from the table in the INFR1 patch.

 

Offline Killer Whale

  • 29
  • Oh no, not again.
Wouldn't it be cool if they had a spin off of freespace 2 that was a real time strategy game (eg. Red alert, Age of Empires, Impossible Creatures, and I don't have many games so that's all i can think of). How they would do it is beyond me though, rts games wouldn't like 3 dimensions i'd suppose (but they do have layered planes, but not 3 dimensions)

 

Offline Spoon

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Wouldn't it be cool if they had a spin off of freespace 2 that was a real time strategy game (eg. Red alert, Age of Empires, Impossible Creatures, and I don't have many games so that's all i can think of). How they would do it is beyond me though, rts games wouldn't like 3 dimensions i'd suppose (but they do have layered planes, but not 3 dimensions)
Erhm... homeworld anyone?
Urutorahappī!!

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[02:42] <@Axem> critically wrong
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[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Lucika

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Re: How i want fs to be
Geez, do not give the Shivans any ship at all!

Even better, no one should have ships except Alpha 1.
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline eliex

  • 210
Re: How i want fs to be
Wouldn't it be cool if they had a spin off of freespace 2 that was a real time strategy game (eg. Red alert, Age of Empires, Impossible Creatures, and I don't have many games so that's all i can think of). How they would do it is beyond me though, rts games wouldn't like 3 dimensions i'd suppose (but they do have layered planes, but not 3 dimensions)

FreeSpace 2 RTS Project
Pretty amazing how the FSRTS team worked it out, shown in a demo released a little while back.  :D

 

Offline Rhymes

  • Galactic Mediator
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  • Fatum Iustum Stultorum
Re: How i want fs to be
EDIT: In light of recent statements, this post has been removed. 

Also: I am not available to take your call.  Please hang up and try again.
« Last Edit: May 09, 2009, 04:09:28 pm by Rhymes_With_PSYCHO »
If you don't have Knossos, you need it.

“There was a button," Holden said. "I pushed it."
"Jesus Christ. That really is how you go through life, isn't it?”

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: How i want fs to be
Actually he replied in exactly one month (Of 30 days).
It's still a bump. :P

 

Offline Androgeos Exeunt

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Re: How i want fs to be
Psycho, read this thread: http://www.hard-light.net/forums/index.php/topic,57900.msg1168300.html#msg1168300

Quote from: Goober5000
If someone bumps a sticky thread, it's not a necro.  If someone bumps an old thread with a post that is solidly on topic and applicable to the old thread it's not a necro.  If someone bumps an old thread and provides an answer to a question that the original poster expected and still expects to be answered, it's not a necro.

Lucika's post is not a necro because:

1. The post was relevant to the topic and applicable, despite sounding weird; and
2. The post answers the question put forward by the title of this thread, in this case the question being, "How i want fs to be" and the answers being "...do not give the Shivans any ship at all!" and "...no one should have ships except Alpha 1."

Hence, Lucika's post was not a necro, but a bump. A bump is not a necro.
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Offline Mongoose

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Re: How i want fs to be
For the umpteenth time, I wish I could consign that necro beam to the fiery pits of hell where it belongs.  We mods are perfectly capable of determining whether or not a new post represents a legitimate bumping of a thread...we don't need people beam-spamming all over the place to tell us how to do our jobs.

 

Offline Lucika

  • Victim of trolling-related humor
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Re: How i want fs to be
Make the necro beam an autoban :)

*reminds himself not to ever use it*
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012