Author Topic: Event-based messages  (Read 2787 times)

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Event-based messages
Hey guys, I've been busy building a few levels in Fred2, and i was looking for a method for NPCs to send messages when a certain event happens, such as if a ship gets below 50%, or gets destroyed, i would like to show the responses of the other ships to it instead of time-basing it as i've done in the past.

I've looked through the wiki and the search but i couldnt find any suitable answer, so that's why I wanted to take the easy approach instead of wasting much more of my valuable free time ;).

Hope you guys can help out. ^^

- JC
I'm all about getting the most out of games, so whenever I discover something very strange or push the limits, I upload them here:

http://www.youtube.com/user/JCDentonCZ

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Offline karajorma

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Re: Event-based messages
Have you done the walkthrough that came with FRED? It explains how to do all this stuff in detail.

You can find it via the help menu in FRED so you don't have to keep using the online one. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Re: Event-based messages
Have you done the walkthrough that came with FRED? It explains how to do all this stuff in detail.

You can find it via the help menu in FRED so you don't have to keep using the online one. :)

Ahh, so THERE it was. I knew i was looking the wrong way. Thanks, i'll go see if the walkthrough has what i seek. I'll update if needed, although any additional information and help is appreciated!

- JC
I'm all about getting the most out of games, so whenever I discover something very strange or push the limits, I upload them here:

http://www.youtube.com/user/JCDentonCZ

-----------------

The End of History has come and gone.

 

Offline karajorma

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Re: Event-based messages
The best thing is to actually put aside your mission for a day and actually do the walkthrough rather than simply reading it. You'll learn a hell of a lot more that way. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Dilmah G

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Re: Event-based messages
The best thing is to actually put aside your mission for a day and actually do the walkthrough rather than simply reading it. You'll learn a hell of a lot more that way. :)

Ohh I dunno, I've NEVER done the walkthrough. However I still read it regularly when I'm in doubt about something. However the wiki tops it IMO. www.hard-light.net/wiki, one of the best sites for FRED-ers. Hell I learned how to do most of my "Shimbizzle" by reading the stuff on there. My advice is everything takes practice, but that applies to me and not necessarily everyone. Especially when you learn it piece by piece on the wiki, doing it a few dozen times in various missions doesn't hurt :)

 

Offline Rodo

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Re: Event-based messages
The best thing is to actually put aside your mission for a day and actually do the walkthrough rather than simply reading it. You'll learn a hell of a lot more that way. :)

Ohh I dunno, I've NEVER done the walkthrough. However I still read it regularly when I'm in doubt about something.

I did the hole walkthough and I never had to get back to read something I forgot, from personal experience I know that for me it's better to do in order to learn it than to just study it.
el hombre vicio...

 

Offline Dilmah G

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Re: Event-based messages
The best thing is to actually put aside your mission for a day and actually do the walkthrough rather than simply reading it. You'll learn a hell of a lot more that way. :)

Ohh I dunno, I've NEVER done the walkthrough. However I still read it regularly when I'm in doubt about something.

I did the hole walkthough and I never had to get back to read something I forgot, from personal experience I know that for me it's better to do in order to learn it than to just study it.

I see, Happy 1,001 posts btw :D

 

Offline Rodo

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Re: Event-based messages
I see, Happy 1,001 posts btw :D

I haven't realized how high that number was... damn I think I have to start lurking a little less and working a little more right?

tnks by the way.
el hombre vicio...

 

Offline Scotty

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Re: Event-based messages
I use the "length of message +2 seconds" rule of thumb (well, my thumb anyway).  I keeps messages from getting too clustered, but also makes it seem to have realistic response times."

 

Offline Dilmah G

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Re: Event-based messages
I use the "length of message +2 seconds" rule of thumb (well, my thumb anyway).  I keeps messages from getting too clustered, but also makes it seem to have realistic response times."

Yeah I use that to some extent as well. Varying it a bit depending on the context of a message, it gives the situation more urgency if the messages come right after each other.