Author Topic: Power Output problem  (Read 5286 times)

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Offline Bobboau

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useless waist of a flag, we only get 32 of them before we have to do major recodeing to get more.

just get a slightly diferent version of the table entry.
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Offline Setekh

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Quote
Originally posted by Bobboau
damn I was darn dense, wasn't I?
:lol:


Bob, you're looking in the wrong place. Density is stored in the ships.tbl.
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Offline Trivial Psychic

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I was thinking that perhaps reactor cores could eventually be installed as tertiary subsystems.  That way, newer reactor technology could be installed into existing fighters partway through a campaign.  Note, that this feature may not necessarily be compatible with the existing cannon for Freespace, but some non-freespace campaigns could benefit from this ability.  This would unfortunately mean waiting for the implimentation of Tertiaries.  Of course, the other way to do this would be to introduce a completely new category... upgradable subsystems.  Things like Reactors and Shield generators, or pretty much any citical part of a fighter that could be upgraded during a campaign, could be incorporated in this.
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Offline IPAndrews

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Quote
Originally posted by Bobboau
useless waist of a flag, we only get 32 of them before we have to do major recodeing to get more.

just get a slightly diferent version of the table entry.


$Power Output That Actually Does Something:
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline karajorma

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Quote
Originally posted by TrashMan
Would it break the original campaign?


It's pretty bloody obvious it would. At the moment all ships use the same hardcoded number. Look at the ships table and you'll quickly see that the numbers for pow output vary by quite a large amount. IIRC the value for the Eyrinies is 5 times higher than that of the ulysses.

We're not dealing with minor differences here. You make a ship 5 times better at recharging it's shields when previously it was the same then you're going to make some ships weaker than before and other ships stronger.

Just go with $Reactor Output and avoid all the hassle. That way if you decide you want to try using it in the main camapign a simple search and replace will have the feature working in a matter of a few seconds.
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Offline Nuke

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i wasnt really aware there was a flag limit. in that case im for $Reactor Output:
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Offline TrashMan

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Meh..simply set all fighter to have the same output then...tehre..problem fixed.
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Offline karajorma

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Quote
Originally posted by TrashMan
Meh..simply set all fighter to have the same output then...tehre..problem fixed.


What a f**king stupid idea. You'd have to edit all the tables given out with every single campaign since FS2 came out to make that work or you'd risk breaking the lot of them.

Even then you'd still have problems every time someone extracted the table from root_fs2.vp instead of using the new one.
 
I fail to see why you insist on doing something in such a stupid and problematic fashion when there is a simpler and easier way to do things.
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Offline TrashMan

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Duh....changing the power output for fighters is a easy thing...and putting the fixed tables for download is allso a easy thing...
I've seen MOD's out there that come with two sets of tables for you to choose which one to use..why not do it here?

Really, you make it sound like I'm asking you to climb mt. Everest...
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Offline karajorma

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Cause what you're asking for is stupid and counterproductive. If it's easy to edit the tables to give them all the same value then it's far easier to do absolutely nothing and still have the same effect.

It also breaks the SCPs cardinal rule that the media.vps are optional and that a standard exe will play existing campaigns without breaking them.

Furthermore the multiplayer tables would have to be distributed to all the people who play multiplayer (even those on Tom's Old Build who wouldn't even be affected by the change) and the ships.tbl would have to be re-validated

On top of all that who's going to edit all the table entries for every single campaign and re-upload them? You? What about all the people who have already downloaded campaigns. Are you planning to make an archive of edited table files available for them or are you planning to force them to download the entire mod again just because of this table change?

Last of all I'd be stuck answering the question of all the newbies who come onto the board and get messages claiming that they are using hacked tables when they just have the standard [V] ones. And it would be me, not you who would be the one answering those queries so I resent the fact that your ill thought out idea would probably result in more work for me for absolutely no good reason.


Or we could avoid being f**king idiots and use a new table entry that doesn't cause anyone any problems beyond the bother of updating a few entries in the wiki to say that one entry does nothing and the name of the entry that does.
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Offline Grug

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This would explain 4 hours of frustration I experienced ending in a bruised forehead and a dinted wall.

 

Offline Bobboau

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Quote
Originally posted by IPAndrews


$Power Output That Actually Does Something:


or
$Power_Output:

and Kara, calm yourself, he's got about as much authority over the situation as I have over Iraq. don't wory we won't do that.
« Last Edit: June 16, 2005, 03:37:14 am by 57 »
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learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
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PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline karajorma

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Didn't think you would. It just annoys me when someone continually contradicts me just for the sake of it.
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Offline Grug

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*Contradicts kara for the sake of it*

:p

It would be nice just to have extra flags that do specific things, like a recharge rate per second for weapons and  maybe some other things buried in my mind.

 

Offline Nuke

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reactor output gets divied up by the ets gauge. no need for seprate vlues.
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