Author Topic: Landram MkI  (Read 9034 times)

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Offline Angelus

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Would these help??

*snip*

Yeah they do help, thx!
There is no pic that shows a Landram from behind, so i'm thankful for every inspiration.


A little update:



Instead of finishing v1, i started new from scratch ( with the Landram scene above in mind ), this is the result so far. The cabine is almost done, only the rear part and the top.
Next thing: the bottom and the cockpit.



« Last Edit: April 15, 2009, 12:02:03 pm by Angelus »

 

Offline Angelus

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A small update:


I found the time to continue with the Landram.
This is the Military version.
Comments? Suggestions?









and my favorite  :D:







 

Offline Dilmah G

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  • Do try it.
:lol:

While that yellow part maybe needs some work, or just a bad angle, it's still pretty funny

 

Offline Angelus

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:lol:

While that yellow part maybe needs some work, or just a bad angle, it's still pretty funny

The texture on the flak cannon? Texture and model of the flak cannon are by Coxxon, i only added it just for fun.



EDIT:

Can someone point me to pics/ screencaps of the cockpit/ interior of the TOS Landram?
It's so damn hard to find any...
« Last Edit: April 19, 2009, 06:19:55 pm by Angelus »

 

Offline Getter Robo G

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you can watch the episodes "Ice gun on planet Zero" on you tube (I reccomend).. Or Hulu also I believe
Hulu kinda sucks, comercials... :(
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline jacek

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nice model..but.. :p
I marked on red areas where You have some shading problem.. It is connected with mesh topology or problems with normals or smoothing groups so chech it!


 

Offline Angelus

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you can watch the episodes "Ice gun on planet Zero" on you tube (I reccomend).. Or Hulu also I believe
Hulu kinda sucks, comercials... :(


Thx, will check it out. Sadly i can't watch Hulu, they don't stream outside of the US.




nice model..but.. :p
I marked on red areas where You have some shading problem.. It is connected with mesh topology or problems with normals or smoothing groups so chech it!



Thx, for the head up! :)

 

Offline Angelus

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:bump:


Here's a little update.
Reworked the entire thing, changed a few things here and there, and most important: i reduced the poly count
by half.
This allows me to make the interior more detailed.

























C+C welcome!

 
Dam that looks good Angelus. Highly impressive update. Just make sure to give some detailing to the wheels inside the tracks.

 

Offline Angelus

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Dam that looks good Angelus. Highly impressive update. Just make sure to give some detailing to the wheels inside the tracks.


Thx!

Before i start detailing the tracks and soem parts of the cabine, i need to model the interior.
Should the poly count allow more details i add them or rework the tracks again, otherwise i have to make it via texture.

Edit:

just a quick render, reminds me somehow on a mission from MW4, where you play in the early morning hours...makes me kinda sentimental... :D


« Last Edit: April 27, 2009, 10:52:01 am by Angelus »

  

Offline Aardwolf

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Nice modeling... *wonders about the color/texture scheme, versus the original's*

 

Offline Angelus

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Nice modeling... *wonders about the color/texture scheme, versus the original's*

Thx! :)

It's my first real attempt at modeling something other then Asteroids ( well the second, but the fighter from the TS 3.2 ship building tutorial doesn't count :D ).

The civil version texture will be almost the same like the TOS original, maybe a little "dirtier".
The military version...not sure yet.
Iirc, in the episode "act of contrition", the military vehicles have the green color pattern used in todays armies.
But i think i stay more or less to the original, only add some insignias ( for the Galactica, Pegasus, Theseus...).


 

Offline jacek

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Very nice model  :D

Please add some more details on wheels... BTW. Better way is to fix errors not remove them  :p

 

Offline Angelus

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Very nice model  :D

Please add some more details on wheels... BTW. Better way is to fix errors not remove them  :p

Thx, i'll see how many spare poly's are left to work on the tracks when i finish the interior. :)

Regarding the errors... :sigh:...they are still there, they only changed their location. :(
« Last Edit: April 28, 2009, 03:45:06 pm by Angelus »

 

Offline jacek

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Maybe they are cause by program core not by You.. sometimes it happens.. BTW. model is very nice maybe You can add some textures and some real light ;D

 

Offline Angelus

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Maybe they are cause by program core not by You.. sometimes it happens.. BTW. model is very nice maybe You can add some textures and some real light ;D


It seems that it sometimes happens when i extrude from a beveled face.
Texturing starts as soon i'm finished with the interior.

Maybe i make a real "beauty render" when i finish texturing.
 

 

Offline Angelus

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A little update:


I took a break from FREDding a mission from Miburo's campaign ( which still needs some additional FREDders ), and started again on the interior.
This is the basic layout, i think it is ok, but i want see what other people think about it, before i start adding detail.
I'm not satisfied with the seats, they look way to Star Trek-ish, so they will be changed.


Size comparison:

My version is larger then the TOS one.





The seat of the gunner ( military version )/ geologist ( civil variant ):
I think changing the "workspace" layout for the civil variant...






and from a different angle:





On the right: weapons for the crew and closer to the rear entrance i'll add boxes and other stuff
















suggestions and comments welcome!




EDIT:

started adding detail, comments...suggestions?


« Last Edit: May 03, 2009, 02:48:50 pm by Angelus »

 

Offline jacek

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fix chairs and guns... maybe people  :nod: :p Other things are ok and really nice keep it up!  :)

 

Offline Angelus

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fix chairs and guns... maybe people  :nod: :p Other things are ok and really nice keep it up!  :)


The seats will be replaced, guns too.
Both of 'em are ugly and have way to much polys ( the poly count for the cockpit is insane atm, and it's not even finished :( ).

The pilot will be added IF i find a way to create it with a decent poly count.

 
Hmmmm, I would say aim for something more in line iwht the outside looks of the vehicle. Its more angular and squared of than smooth and circular (not really sure how else to put this) so it doesn't look like its part of the vehicle.