Author Topic: New explosion effect  (Read 3324 times)

0 Members and 1 Guest are viewing this topic.

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
New explosion effect






Slightly out of date video

This is my first real attempt at making a rendered explosion effect in Blender. It looks okish, but the work required to improve it further is more than I've got time for at the moment.

Download

Included in the zip is the source .blend file for anyone who's interested (it's basically 7 particle systems in the one object, each with their own material), and a testing TBM. The TBM will override all the games default ship explosion animations with this one so you can get an idea for what it looks like in-game. If you want to set it to just override one particular animation, open the TBM and remove the entries for the fireballs you don't want it to override.

The problem with it I see is that it's not quite as sharply contrasted nor as violent as the default exp04, exp05 and exp06 effects - so I think it can look a bit out of place when used in amongst them. Hopefully it will come in useful for someone somewhere though. :)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Krelus

  • 28
Re: New explosion effect
Maybe what might help is to A.) make the transition from light to dark more drastic and B.) make the movement start off really quick and then slow down once the particles get away from the epicenter a bit. From my (extremely) limited knowledge of animation and rendering, though, B may be more trouble than it's worth.

It's amazing, FS2's 2D explosions are some of the best looking I've ever seen (especially with the hi-res MediaVP enhancements), only recently have 3D rendered ones begun to surpass them (in my humble opinion).

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Re: New explosion effect
For the motion, I did look at a fair bit of reference material in the form of big explosions, and the fireball there usually isn't all that fast - it's the big flare that gives it the 'suddenness' we associate with an explosion. In that sense the FS effects are very wrong; because they were just tiny petrol charges exploding in front of a black screen - in actual huge explosions the fireball just wouldn't move that fast.

However, in cases like these, actual realism does not make the effect look any more realistic. :(
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: New explosion effect
What can you do, reality is unrealistic...

As long as it looks cool it should work out in the game, unless it's totally ridiculously impossible. If it's reasonably realistic as well, that's awesome bonus... but looking cool is obviously priority.

This explosion looks cool to me, but I'd need to see it ingame - preferably combined with Wanderer's flashy death script - to make my opinion completely.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Re: New explosion effect
Well that's why I included the effect itself in the release post - so people can try it out in-game. ;)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: New explosion effect
Well that's why I included the effect itself in the release post - so people can try it out in-game. ;)

Alas, I have no access to my own computer and it would seem 3.6.10 RC2 does not run on this particular computer.

Although I would not blame the RC2 on that, but the computer. Or rather the Windows installation which sucks. It's in a sad state. :sigh:
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Talon 1024

  • 29
  • How do you turn this on?
    • Mods, Games, and Stuff
Re: New explosion effect
Great Job, especially considering the fact that you used Blender! I was waiting for something like this, especially for modders who don't want to use :v: content in their mods.
« Last Edit: April 13, 2009, 04:23:20 pm by Talon 1024 »
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

FS2 Mods I'm waiting on: Inferno 10th Anniversary
Current Project: Contestant Android app, Learn4Life iOS app, Blender Commander (importer).
The FreeSpace Font Foundry is back in action!

 

Offline Retsof

  • 210
  • Sanity is over-rated.
Re: New explosion effect
So is the ingame product still 2D, or is it 3D now?
:::PROUD VASUDAN RIGHTS SUPPORTER:::

"Get off my forum" -General Battuta
I can't help but hear a shotgun cocking with this.

 

Offline peterv

  • 28
Re: New explosion effect
Lovely :yes:
I particularly like it's asymmetry.

 

Offline Krelus

  • 28
Re: New explosion effect
So is the ingame product still 2D, or is it 3D now?

A bit of both. The animation itself is simply 2D, but if the camera clips with it the .EFF deforms and deflects like a 3D model.

 

Offline wistler

  • 28
I think it looks great. I love the slowness of it and how it expands, makes it look like it's really in space rather then the fire balls used in game.

Reminds me of the explosions in nBSG to be honest, and thats a good thing  :yes:

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Thanks - I'm glad some people like it as is. :)

Having seen Independence Day again today though, the thing it definitely needs is the sharp edges and high contrast 'puff stuff' in the middle as opposed to the jagged flames with a white hot core look. Like this basically:
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Talon 1024

  • 29
  • How do you turn this on?
    • Mods, Games, and Stuff
I guess a possible solution would be to have a mesh that has a composited material and some halos for sparks and flame effects.

But I don't know if Blender can key vertex positions...  A possible workaround for that is a displacement material with global mapping.
« Last Edit: April 15, 2009, 03:49:07 pm by Talon 1024 »
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

FS2 Mods I'm waiting on: Inferno 10th Anniversary
Current Project: Contestant Android app, Learn4Life iOS app, Blender Commander (importer).
The FreeSpace Font Foundry is back in action!

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
As a rule of thumb, assume Blender can do something until you've categorically proven it can't, and that's before you get to work arounds. In terms of flexability, it can make an octopus look bad. ;)

So yeah, it can do node based compositing of materials and/or renders, vertex keying and both normal and geometry displacment from a height map, but anyway there is a relatively new metaballs feature that I've not looked into much, that sounds like it might be a good way to create the 'bubbly' shape of a fireball....



To the lab!
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline asyikarea51

  • 210
  • -__-||
gave it a try ingame... idk it kinda lacks "movement" compared to some other explosions. to me it just looks like some plant growing on steroids with the explosion just fading out at the end. missing that "wow" factor or whatever.

not sure how else i can describe it... better a crude description in simple words than an essay with arcane vocabulary that even i myself can't understand... :doubt:

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
gave it a try ingame... idk it kinda lacks "movement" compared to some other explosions. to me it just looks like some plant growing on steroids with the explosion just fading out at the end. missing that "wow" factor or whatever.

not sure how else i can describe it... better a crude description in simple words than an essay with arcane vocabulary that even i myself can't understand... :doubt:
I... Think I agree...

  
This explosion looks cool... I might use it in my cutscene...