Author Topic: Problems  (Read 4680 times)

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Offline Brain21

  • 23
Alright, so feel free to talk like you're talking to a 5 year old, because I'm having serious problems with all my mods, but I'm focusing on Inferno cause it seems like one of the better ones out there.


Currently, aside from an error with one pareselo.cpp, I am missing 20 ships from the game. As far as I know, I ran the .exe fine, installed cleanly.
I also ran separate installers for the various faction's ships found on Inferno's site.

I'm running the 3.6.10 build, but I was having problems with the 3.6.9 build, as well.


Can I get a run through of the right procedure for installing Inferno just to make sure I got it right? I jsut wanna be thorough.
Any help at all would be much appreciated.

 

Offline General Battuta

  • Poe's Law In Action
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Inferno doesn't run on normal SCP builds, does it? You'll need a special Inferno build.

 

Offline Tinman

  • 27
  • Released: WCS mini campaign
I assume you want to play InfernoR1 (INFR1) because Inferno: Alliance is a different matter...

If you installed INFR1 from here or here you can play it with the Inferno build from here

or you add the SCP patch into the INFR1 folder - then you can use the Regular SCP build from here

 

Offline Woomeister

  • Infyrno Missile
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    • Inferno SCP
Inferno doesn't run on normal SCP builds, does it? You'll need a special Inferno build.
No. All released Inferno mods work with regular builds. Only future releases require the special INFBuilds.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Oooh, okay. Thanks!

 

Offline Tinman

  • 27
  • Released: WCS mini campaign
Inferno doesn't run on normal SCP builds, does it? You'll need a special Inferno build.
No. All released Inferno mods work with regular builds. Only future releases require the special INFBuilds.

just for me to understand (and maybe other people): why is then the "SCP Patch" called "SCP Patch" with the info "Patch to allow R1 to work under the standard version of The Souce Code Project"? :confused:

 

Offline Mobius

  • Back where he started
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Brain21: Your problem is familiar. Are you trying to run INFR1 with S:AH or vice versa?

Tinman: Without the patch, INFR1 isn't FSO compatible.

 

Offline Brain21

  • 23
When I run it under the proper Inferno build executable, with S:AH selected as the mod, I jump from missing 20 ships to 6, so I guess I'm on the right track.

Further, S:AH is one mod I had problems with.

I'm playing through it to remember what went wrong. For the year 2357 it crashes about 2 seconds into the second mission where you protect the EACv Justice from raiders.

Working on the others now


EDIT: I'm missing the GTF Vesuvius and the GTCv Carolina from the first mission, so I believe it's just GTVA ships I lack.
« Last Edit: April 15, 2009, 08:14:19 pm by Brain21 »

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
:wtf:

Are you playing the Inferno GTVA Chapter with SAH?

 

Offline Brain21

  • 23
Not usually, but I tried it based on Mobius's question, and the number of missing ships went from 20 to 6.

So clearly, it's a problem with my ships install locations or something similar.


I installed the inf_release1 app into a folder, and looking into it, I've noticed that the Data folder's empty.

 

Offline asyikarea51

  • 210
  • -__-||
I'll admit to being just an onlooker, but I'm confused...

Could you post up a screenshot of your directory structure (file/folder positions etc)?
Inferno plz
The Power of Nightmares
TheHound: "Nice idea, but I have a thing against announcing campaigns before having them already finished."
G5K: "The flipside of that is that if you don't announce your campaign, yet take too long to finish it, other people may independently come up with some of the same ideas."

 

Offline Brain21

  • 23
I must admit, there's a lot of random crap in it, cause I did a total guess-and-check type thing with my mods. I think i install things properly but then it doesnt work right :/


Ever.



[attachment deleted by evil Tolwyn]

 

Offline Jeff Vader

  • The Back of the Hero!
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Remove 1bppatch.vp and everything beginning with INF from your \freespace2\ directory. Then do what Tinman said: put your InfernoR1 stuff to the \freespace2\INFR1\ folder, put the Inferno SCP patch there as well and then run the game.

Never, ever, ever, ever, ever, ever, EVER!!, ever put any non-retail .vp files directly to \freespace2\.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
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22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

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11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Brain21

  • 23
Partial success. Thanks for showing me my main problem was, I appreciate it.


The campaign loads fine, but now I have no Vesuvius fighter to select. On the ship selection screen, the description of the ship is there, but not ships on the lower left :/
« Last Edit: April 17, 2009, 02:05:37 am by Brain21 »

 

Offline Woomeister

  • Infyrno Missile
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  • 213
    • Inferno SCP
I must admit, there's a lot of random crap in it, cause I did a total guess-and-check type thing with my mods. I think i install things properly but then it doesnt work right :/
It also looks like you have the single VP and the multi VP versions of R1 there at the same time.

 

Offline asyikarea51

  • 210
  • -__-||
The campaign loads fine, but now I have no Vesuvius fighter to select. On the ship selection screen, the description of the ship is there, but not ships on the lower left :/

Does the reset button in that menu work?
Inferno plz
The Power of Nightmares
TheHound: "Nice idea, but I have a thing against announcing campaigns before having them already finished."
G5K: "The flipside of that is that if you don't announce your campaign, yet take too long to finish it, other people may independently come up with some of the same ideas."

 

Offline Rhymes

  • Galactic Mediator
  • 29
  • Fatum Iustum Stultorum
I must admit, there's a lot of random crap in it, cause I did a total guess-and-check type thing with my mods. I think i install things properly but then it doesnt work right :/


Ever.



Okay, now you know  what the problem is, but I just want to emphasize what happened.  Open the attachment.

[attachment deleted by evil Tolwyn]
If you don't have Knossos, you need it.

“There was a button," Holden said. "I pushed it."
"Jesus Christ. That really is how you go through life, isn't it?”

 

Offline Brain21

  • 23
Alright, resetting the ship selection worked, and I've finished the campaign.

Thanks you guys for the help, maybe now I can get more campaigns running properly.

 

Offline asyikarea51

  • 210
  • -__-||
each campaign or mod you wish to play goes into its own directory within the FreeSpace2 folder. then you just pick the mod you want to play from the FSO Launcher.

(MOD tab -> Select MOD -> choose the mod's folder from the directory listing)

so like, example... (looks at the earlier attached pictures)

FreeSpace2/blueplanet -> the blue planet VP, the 1bppatch, 2bppatch (or whatever files related to this mod) go here...
FreeSpace2/cardinalspear -> cardinal spear's files go here
FreeSpace2/mediavps -> MV_Complete or whatever VPs that have to do with the 3.6.10 MediaVPs go here

etc...

(sorry I haven't played BP 3.6.10. so the files are bound to be different but it doesn't matter. you should be fine as long as each mod is in its own folder.)

hopefully u can make sense of what i say :nervous: :shaking:
Inferno plz
The Power of Nightmares
TheHound: "Nice idea, but I have a thing against announcing campaigns before having them already finished."
G5K: "The flipside of that is that if you don't announce your campaign, yet take too long to finish it, other people may independently come up with some of the same ideas."