Author Topic: Finding the GTD Legion (or other partially destroyed Orion) model.  (Read 4663 times)

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Offline wistler

  • 28
Finding the GTD Legion (or other partially destroyed Orion) model.
Does anyone know where I can get my hands on the GTD Legion from Transcend or a ship like it?

 
Re: Finding the GTD Legion (or other partially destroyed Orion) model.
Unpack it from the Transcend or ST:R VPs?

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Re: Finding the GTD Legion (or other partially destroyed Orion) model.
Venom made and released it in his OTT mod dump, so its available somewhere.
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Hellstryker

  • waffles
  • 210
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Re: Finding the GTD Legion (or other partially destroyed Orion) model.
Wasn't it in FoW as well?

 

Offline wistler

  • 28
Re: Finding the GTD Legion (or other partially destroyed Orion) model.
I unpacked it from Transcend thanks. If I use it, who do I make the credit out to for building it?

 
Re: Finding the GTD Legion (or other partially destroyed Orion) model.
'Whoever made the GTD Legion model'  :P

Look in the transcend credits
Sig nuked! New one coming soon!

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Finding the GTD Legion (or other partially destroyed Orion) model.
Wasn't it in FoW as well?
No, that was a HTL version made by TrashMan. It was based on his HTL Orion though, not the mainstream one.

 

Offline Droid803

  • Trusted poster of legit stuff
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Re: Finding the GTD Legion (or other partially destroyed Orion) model.
That particular one has working turrets too, if you need them.
(´・ω・`)
=============================================================

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Re: Finding the GTD Legion (or other partially destroyed Orion) model.
I unpacked it from Transcend thanks. If I use it, who do I make the credit out to for building it?
Venom made and released it in his OTT mod dump, so its available somewhere.
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Finding the GTD Legion (or other partially destroyed Orion) model.
That particular one has working turrets too, if you need them.

Only a few. It's supposed to be a wreck.

Quote
No, that was a HTL version made by TrashMan. It was based on his HTL Orion though, not the mainstream one.

So? Is that a problem?
If the Legion is an older Orion, then external differences might even be welcomed. It would make it look like an older variant.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline wistler

  • 28
Re: Finding the GTD Legion (or other partially destroyed Orion) model.
So? Is that a problem?
If the Legion is an older Orion, then external differences might even be welcomed. It would make it look like an older variant.

Would you be able to tell me where I could get my hands on your model Trashman? I'd like to have a look at it and use if that's ok  :)

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Finding the GTD Legion (or other partially destroyed Orion) model.
So? Is that a problem?
If the Legion is an older Orion, then external differences might even be welcomed. It would make it look like an older variant.
Nah, it ain't a problem, just pointing it out.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Finding the GTD Legion (or other partially destroyed Orion) model.
So? Is that a problem?
If the Legion is an older Orion, then external differences might even be welcomed. It would make it look like an older variant.

Would you be able to tell me where I could get my hands on your model Trashman? I'd like to have a look at it and use if that's ok  :)

Methinks on freespacemods. there should be a download there.

If not, then it should be in the Flames of War 1 download
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline wistler

  • 28
Re: Finding the GTD Legion (or other partially destroyed Orion) model.
I've tried extracting the legion model from the OTT mod and from Transcend but have ran into problems with both. It'll probably be something simple that I've failed to do. I would appreciate if someone could have a look at this.

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -env
  -glow
  -spec
  -normal
  -3dshockwave
  -ballistic_gauge
  -orbradar
  -3dwarp
  -warp_flash
  -snd_preload
Building file index...
Found root pack 'C:\Games\FreeSpace2\aLightspeedFS2.vp' with a checksum of 0x515f5e4b
Found root pack 'C:\Games\FreeSpace2\aNebulae.vp' with a checksum of 0xcd4338d9
Found root pack 'C:\Games\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\FreeSpace2\' ... 288 files
Searching root pack 'C:\Games\FreeSpace2\aLightspeedFS2.vp' ... 41 files
Searching root pack 'C:\Games\FreeSpace2\aNebulae.vp' ... 157 files
Searching root pack 'C:\Games\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
Found 13 roots and 7491 files.
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x800 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : Intel
  OpenGL Renderer   : Intel 915GM
  OpenGL Version    : 1.4.0 - Build 7.14.10.4764

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Unable to find extension "GL_ARB_texture_mirrored_repeat".
  Unable to find extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Unable to find extension "GL_EXT_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Unable to find extension "GL_EXT_framebuffer_object".
  Unable to find extension "GL_NV_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Unable to find extension "GL_EXT_texture_lod_bias".
  Unable to find extension "NV_point_sprite".
  Unable to find extension "GL_ARB_shading_language_100".
  Unable to find extension "GL_ARB_shader_objects".
  Unable to find extension "GL_ARB_vertex_shader".
  Unable to find extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

!!DEBUG!! OpenGL Errors this frame: 1
  Max texture units: 8 (8)
  Max elements vertices: 1024
  Max elements indices: 1024
  Max texture size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Using bilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'GTI Bretonia-shp.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 289
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'GTI.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0x4c24ae2d -- "fighter01.pof"
Frame  0 too long!!: frametime = 0.492 (0.492)
Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
Frame  0 too long!!: frametime = 0.562 (0.562)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_SIMULATOR_ROOM (20)
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Got event GS_EVENT_LAB (64) in state GS_STATE_MAIN_MENU (1)
Loading model 'sage.pof'
IBX: Found a good IBX to read for 'sage.pof'.
IBX-DEBUG => POF checksum: 0x6a3559d1, IBX checksum: 0x6e130aca -- "sage.pof"
Model sage.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'capital01.pof'
IBX: Found a good IBX to read for 'capital01.pof'.
IBX-DEBUG => POF checksum: 0xbcfaa21d, IBX checksum: 0xe47a536b -- "capital01.pof"
Potential problem found: Unrecognized type subsystem 'fighterbay', believed to be in ship capital01.pof
Frame 781 too long!!: frametime = 1.293 (1.293)
Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_LAB (50)
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0x4c24ae2d -- "fighter01.pof"
Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
Frame 1021 too long!!: frametime = 0.435 (0.435)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
Loading warp model
 -1
SHOCKWAVE =>  Loading default shockwave animation...
SHOCKWAVE =>  Default animation load: SUCCEEDED!!
MISSION LOAD: 'Untitled'
WARNING:  Weapon 'Tempest D' in weapon pool isn't allowed on player loadout! Ignoring it ...
Starting mission message count : 203
Ending mission message count : 203
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0x4c24ae2d -- "fighter01.pof"
Allocating space for at least 5 new ship subsystems ...  a total of 200 is now available (5 in-use).
Loading model 'sage.pof'
IBX: Found a good IBX to read for 'sage.pof'.
IBX-DEBUG => POF checksum: 0x6a3559d1, IBX checksum: 0x6e130aca -- "sage.pof"
Model sage.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
WARNING: "GTD Legion (sage.pof) has a null moment of inertia!" at Ship.cpp:5719
WARNING: "Invalid subobj_num or model_num in subsystem 'Turret01a' on ship type 'GTD Legion'. Not linking into ship!  (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at Ship.cpp:6411
WARNING: "Invalid subobj_num or model_num in subsystem 'Turret02a' on ship type 'GTD Legion'. Not linking into ship!  (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at Ship.cpp:6411
Freeing all existing models...

 

Offline Charismatic

  • also known as Ephili
  • 210
  • Pilot of the GTVA
    • EVO
Re: Finding the GTD Legion (or other partially destroyed Orion) model.
That particular one has working turrets too, if you need them.

Only a few. It's supposed to be a wreck.

How many is a few?
:::PROUD VASUDAN RIGHTS SUPPORTER:::
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"(CENSORED) Galatea send more than two (CENSORED) fighters to escort your (CENSORED) three mile long (CENSORED), STUPID (CENSORED).  (CENSORED) YOU, YOU (CENSORED)!!!"

 

Offline Lucika

  • Victim of trolling-related humor
  • 211
  • Modding is l'art pour l'art
    • Syrk: The Unification Wars
Re: Finding the GTD Legion (or other partially destroyed Orion) model.
I played Transcend a long time ago... where does the Legion appear?
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Finding the GTD Legion (or other partially destroyed Orion) model.
Not Legion ,at one of the first missions you need to land at GTD Sage ,which is the base of omicron wing.
It's wrecked like Legion.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Finding the GTD Legion (or other partially destroyed Orion) model.
How many is a few?

Now that I think about it, almost all of them are intact.
 But that is not a problem, since you can always set the turret subsystems as destroyed when the mission starts.

Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!