Author Topic: ship shudder[idea]  (Read 3350 times)

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Offline Kobrar44

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Well... I've got no idea if anyone thought about it earlier and if it was already turned down, please don't hit me:D[hope you understand this sentence better than I do:D]
My idea is not realistic, but... maybe it is worth something.
Ship #1 launches BIG torpedo. It flies near ship #2. It is DAMN big torpedo in fact. When it passes ship #2 it makes it shudder. I think it's damn non reaistic, but think- you attack a corvette. You fly a bomber. You launch your torpedoes and run away, because corvettes machine guns are really effective against slow units. You are running away, bullets are flying everywhere around and they make your ship shudder. I'd like it:D


Do you understand my idea? I want bullets shudder every ship, not only the one that launched them.
Oh guys, use that [ url ][ img ][ /img ][ /url ] :/

 

Offline Dilmah G

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Errr... Bullets? Oh you mean lasers?



Well, we already have the shockwave thing in place, but if you can find someone to give us a proof of concept I'd like to see this to try out.

 

Offline The E

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Well... I've got no idea if anyone thought about it earlier and if it was already turned down, please don't hit me:D[hope you understand this sentence better than I do:D]
My idea is not realistic, but... maybe it is worth something.
Ship #1 launches BIG torpedo. It flies near ship #2. It is DAMN big torpedo in fact. When it passes ship #2 it makes it shudder. I think it's damn non reaistic, but think- you attack a corvette. You fly a bomber. You launch your torpedoes and run away, because corvettes machine guns are really effective against slow units. You are running away, bullets are flying everywhere around and they make your ship shudder. I'd like it:D


Do you understand my idea? I want bullets shudder every ship, not only the one that launched them.

Tell you what. Attack an Aeolus. See if you shudder. We do have these things called Flak guns, those do the job nicely.
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Offline Snail

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Hey. Actually, this might be a good idea.

In addition to the weapon flyby sound, there could be a slight shudder of the player ship. It could be like a flag "shudder flyby" or something.

 

Offline Kobrar44

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It's strange when large missle like... well, I can't remember any retail one, but, meson torpedo. It flies nearby and that's all. Missle with power to destroy Orion with few shots flies nearby and I won't notice it if I'm not looking directly at it. Ship shudder would do the job. When the Power flies nearby, I feel it, even if I cannot see it.

By "bullet" I meant big missle[helios, trebutchet etc.], not little plasma-like something:D Maybe kinetic weapon.

Flag "shudder flyby" should require shudder range and[optional] shudder intensity, but we... GAME ENGINE may calculate it as "shudder" does:D
Oh guys, use that [ url ][ img ][ /img ][ /url ] :/

 

Offline Droid803

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Well, most missiles do have an engine glow point.
Perhaps it can be rigged to produce engine wash for quasi-shudder?
(´・ω・`)
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Offline Kobrar44

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If you can follow missle long enought to feel the shudder, you've got damn fast ship:D
Oh guys, use that [ url ][ img ][ /img ][ /url ] :/

 

Offline colecampbell666

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Doesn't vibration require matter to be transmitted?

It'd be cool game-wise, FS =/= RL.
Gettin' back to dodgin' lasers.

 

Offline Enigmatic Entity

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What about bomb and missile "engine" sounds that are not just fly-by sounds? (Thinking of FS2 trailer when manticore fires Shivan Rock-eye eq.)
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Offline Aardwolf

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What about some sort of modification of the Engine Wash system?

 

Offline aRaven

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how about shudder when ships fly past yours with high velocity...i.e. head on passes.

 

Offline Dilmah G

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Yeah that sounds more realistic :P

 

Offline Kobrar44

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Ship shudder should be EVERYWHERE:D In other words. Not realistic, but great:D
Oh guys, use that [ url ][ img ][ /img ][ /url ] :/

 

Offline Mobius

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Shudder should also become cutscene-compatible ASAP. It's known to work only if the point of view is the HUD.
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Offline Angelus

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Shudder should also become cutscene-compatible ASAP. It's known to work only if the point of view is the HUD.

 :yes:

I second that!

 

Offline Dilmah G

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So THAT'S why it wasn't working

EDIT: To clear up any misconceptions, I tried using shudder in a cutscene I FRED-ed about 1-2 weeks ago and found it wasn't working. Didn't bother me too much though.
« Last Edit: April 29, 2009, 04:31:25 am by Dilmah G »

 

Offline Mobius

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Read the SEXP's description on FRED... :nervous:
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Offline Goober5000

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Look in the cutscenes category for the set-camera-shudder sexp.  It was added like 2 years ago.

 

Offline Mobius

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Quote
set-camera-shudder
   Causes the camera to shudder.  Currently this will only work if the camera is showing the player's viewpoint (i.e. the HUD).

Takes 2 arguments...
   1: Time (in milliseconds)
   2: Intensity.  For comparison, the Maxim has an intensity of 1440.
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Offline Zacam

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Did Mobius just pull an "Aw, SNAP!"?

Indeed, I think he did.
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