I've made a fairly simple mission where the player is basically dumped into a cargo depot, with three Poseidon freighters picking up three cargo units (one per freighter). Their mission is to carry it to the node. The player needs to have a minimum of 2 cargo units pass through the jump node. A Fenris cruiser is offering fire support. The mission is playable, and mostly functional, however a few details need to be covered before I can really fine-tune the level.
First off, it's obvious that the cargo units can be destroyed by enemy fighters easier than the freighter. This leaves a lone freighter heading to the node. I have three event-directives: Escort Sigma 1, Escort Sigma 2, and Escort Sigma 3, which are officially "completed" by having them warp out. (They warp out upon reaching a certain waypoint). I also have an objective set to go off once all of the Sigma ships have warped out.
1. How would I go about making the directive "negative" (a.k.a. having it turn red inside of the directives box) and have an objective status box appear announcing "Primary Objective Failed" if one of the cargo units is destroyed BUT the freighter carrying it isn't?
2. How do I make a Secondary Objective Failed box appeared when the Fenris is destroyed? I already have its warpout set as a secondary objective.
3. How do I detect how many cargo units (NOT freighters) managed to make it safely out when making the debriefing? More importantly, could one walk me through the debriefing, seeing as this is a bit difficult for my second-made mission?
I'll post any more questions if I have them.