Thanks for your reply, Fubar. That should help me get on my way. I'm interested in trying that out. Is there any guide that could help me get on my way on a step-by-step basis, or will I have to do the good old Trial and Error process? Hope to hear a reply on this soon. Thanks for your help!
- JC
Depends.
Are the ships already in *.pof format ( the format FS2/ FSO uses )?
If so, then all you have to do is create a folder named
MYMOD ( you can name it what you want, this is just an example ), in that folder you create a folder named
data, in that you create a folder named
models ( for the model itself ), also a folder named
maps ( for the textures ) as well as a folder named
tables for the various table/ *.tbm files ( ship-table, weapon-table a.s.o. )
Should you use custom weapon effects/ backgrounds you'll need a folder named
effects.
Add the
MYMOD folder in the launcher in the Mod tab.
To use them in FRED do as FUBAR suggested, add
-mod MYMOD to the FRED command line.
Are the models in a other format like *.3ds, *.lwo, *.cob for instance, you'll need to add LOD's, debris, then convert them to *.cob format, set the hierarchy of the sub models ( the previously mentioned LOD's, debris, turrets - turrets only on capships ) then save it as *.cob.
Afterwards you load it in PCS2, add thrusters, subsystems, firepoints for primarys and secondarys ( only fighters and bombers ).
Then you save it as *.pof file, from there you need a example table file that will match your ship ( is it fighter use a fighter table entry as a base, is it a cruiser use a cruiser entry as base ).
Edit the table entry of your ship to suit your needs.