I have a question ,how to get and set rotation in FRED.
I would like to:
1. Get the rotation of the ship.
2. Make this ship disappear. (ship vanish)
3. Move the player ship to it's location. (set object x ,y and z)
4. Set the rotation of player ship to the same as previous ship had.
5. Change the class of a player ship. (change ship class)
This will enable taking control of another ship.
I would like also to be able to reverse the process ,by doing this:
1. Get subsystem position of a player ship.
2. Get rotation of a player ship.
3. Move the player ship to subsystem location. (set object x ,y and z again)
4. Change class of a player ship. (change ship class)
5. Create ship of the same class as previous class of player ship ,on the same place and with the same rotation. (ship create ,though it will not resolve rotation problem)
I would like to make the player ship to appear in a fighterbay of a ship player previously piloted ,leaving in place ship left by player and I have no idea how to do it.
I hope somebody will respond ,I think it's a very difficult or maybe even impossible idea.