Author Topic: Duke Nukem Never....  (Read 12706 times)

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Offline Flipside

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Duke Nukem Never....
http://www.shacknews.com/onearticle.x/58519

3D Realms shut down because of lack of funds.

Pardon me if I'm not coloured surprised, to have funds, you kind of need a product that people can give you money for....

 

Offline Knight Templar

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Re: Duke Nukem Never....
http://www.shacknews.com/onearticle.x/58519

3D Realms shut down because of lack of funds.

Pardon me if I'm not coloured surprised, to have funds, you kind of need a product that people can give you money for....

Enough with your capitalist dogma. Duke Nukem is ETERNAL.
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Commander Zane

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Re: Duke Nukem Never....
Now that's hysterical.

 

Offline Flipside

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Re: Duke Nukem Never....
http://www.shacknews.com/onearticle.x/58519

3D Realms shut down because of lack of funds.

Pardon me if I'm not coloured surprised, to have funds, you kind of need a product that people can give you money for....

Enough with your capitalist dogma. Duke Nukem is ETERNAL.

Will be now, the greatest game that never was, it'll be up there with the Beatles 'lost' single, Shakespeares 'Love's Labours Won', and Beethoven's lost symphony ;)

 

Offline IceFire

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Re: Duke Nukem Never....
Oh wow....awesome.  Horrible for the folks involed I guess...but what exactly have they been doing all this time.
- IceFire
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Offline Knight Templar

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Re: Duke Nukem Never....
Oh wow....awesome.  Horrible for the folks involed I guess...but what exactly have they been doing all this time.

My guess? Obsessing over  trying to keep up with the technological Joneses. Much like a lot of Freespace mods here get stuck doing...
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Flipside

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Re: Duke Nukem Never....
Yup, that's my impression too, the longer it took, the more technology advanced, the more technology advanced, the more work was needed to make it 'worth the wait'. Endless circle.

 

Offline achtung

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Re: Duke Nukem Never....
I was kind of hoping to actually see the game come out some day.  I loved D3D.  :(
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Formerly known as Swantz

 

Offline Flipside

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Re: Duke Nukem Never....
Trust me, it'll be better in your heart than it ever would have been on screen, kind of like FS3 in that respect ;)

 

Offline Ransom

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Re: Duke Nukem Never....
Crossposting this from the SA forums. Channel_F was an employee at 3DR. Based on his account of things, it's no wonder development was a mess.

Quote
The typical work flow there went something like this:
Designer would be assigned a task (build a new map, rebuild an old map, polish a bit of a map, etc.). Designer would work on said task for two, three weeks, a month, all the while lower management would be looking over it and making sure it was going in a "good general direction." Designer would move on to another task. A month or two later upper management would finally look at the work and say, "It's all wrong, do it again." Rinse, repeat.

Entire maps would be done from the ground up, almost to beta quality, and then thrown out simply because no one would make decisions early on in the process. (Read up on Valve's 'orange box' method of design -- that's how you make games)

Another example of WTF is the fact that there was one part of one map that was being worked on before I started working there. Nineteen months later and the same designer was still working on the same part of that same map... I'm not blaming the designer, it wasn't his fault.

I think the biggest problem that the company had in general is being self-funded. When you're a developer working directly with a publisher and you have milestones to meet it's a whole different ballgame. If you don't meet those milestones, you don't get any money. That right there will keep your project on schedule. If, however, you're funding it yourself, you don't really have anyone to answer to except yourself and you can quickly lose sight of just how much money is going out the door.

I don't share the cynicism of those who say they're not surprised by this. It's the recession that put the nail in the coffin, more than likely.

I was never a fan of this series, but I'd have bought it along with everyone else if it had ever seen release. The title became almost mythical. It's a hell of a shame to see it end like this.

 

Offline Vidmaster

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Re: Duke Nukem Never....
exactly. A shame.

Also, 3D Realms was working on Prey 2, the first was awesome!
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Fury

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Re: Duke Nukem Never....
Good riddance. Now those who actually had development and social skills can actively look for a new job. The guys who screwed up everything can continue licking their fingers and look for new jobs OUTSIDE the gaming industry.

 

Offline Ransom

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Re: Duke Nukem Never....
Also, 3D Realms was working on Prey 2, the first was awesome!
Human Head Studios made Prey. 3DR only produced it. I don't know who's developing Prey 2, though.

 

Offline blackhole

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Re: Duke Nukem Never....
Good riddance. Now those who actually had development and social skills can actively look for a new job. The guys who screwed up everything can continue licking their fingers and look for new jobs OUTSIDE the gaming industry.

Hey, you can make awesome stuff without good social skills! >C

 

Offline Fury

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Re: Duke Nukem Never....
Hey, you can make awesome stuff without good social skills! >C
You need social skills to be able to work as a team.

 

Offline Mefustae

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Re: Duke Nukem Never....
I'm actually really, really bummed out about this.

 

Offline blackhole

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Re: Duke Nukem Never....
Hey, you can make awesome stuff without good social skills! >C
You need social skills to be able to work as a team.

Oh, those social skills.

 

Offline Mongoose

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Re: Duke Nukem Never....
But...but now what will we use as a reference point for "it'll never happen"?  I feel so...lost. :(

 

Offline NGTM-1R

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Re: Duke Nukem Never....
But...but now what will we use as a reference point for "it'll never happen"?  I feel so...lost. :(

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Offline Flipside

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Re: Duke Nukem Never....
As much as it is a shame, to be honest, I'm amazed it went on as long as it did, especially if all the bickering was over Media, not code, then it's even more ironic that it all fell flat on its' face.