The one that I've had a look at is:
code\autopilot\autopilot.cpp(1061) : warning C6200: Index '399' is out of valid index range '0' to '74' for non-stack buffer 'struct wing * Wings'
if (Ships[i].wingnum != -1)
{
for (j = 0; j < MAX_AI_GOALS; j++)
{
ai_goal *aigp = &Wings[i].ai_goals[j];
if ( ((aigp->ship_name != NULL) && !stricmp(aigp->ship_name, goal_name))
&& (aigp->ai_mode == goal) )
If I'm reading this right, if a ship in a slot above 75 is allocated to a wing, the game'll crash - but my understanding of the ship structure is not good atm
EDIT: To clarify: i goes from 0-399, Wings only has 75 elements