I just had an awesome game of supreme commander, as soon as I could I set one of my extractors to upgrade then I built an air base, a bunch of engineers and a transport, set in the que after that was more engineers a bomber and more engineers. as soon as the transport was built, I started shipping pairs of engineers to every cluster of mass that probly didn't have the enemy AI on it. I started building up some of the less clustered mass deposits near my base and setting up defensive turrets, upgradeing my power plants at the same time.
all of a sudden **** got real as an enimy gunship started rapeing the new mass extracters and most of my defences had been assumeing a ground attact, I scrambled to build some fighters and he managed to take out most of the new extracters and defences, not only that but I could see he was building some too, so I sent a force in to capture his extracters and build new ones. by now I also have about five resource basses distributed around, but the big probblem was he had tech two and I didn't, I van numaned a bunch of engeneers to upgrade my factories, and built another transport to speed up the remote seeding of mass extracters and point defences.
then I noticed that he had already built a sizeable naval infastructure, though he didn't seem to be utilizeing it heavily, I decided to start a naval factory myself, with the goal of tech 3 battleship in mind. I also started upgradeing my factories to tech 3. I knew that he had to be pulling a van numan manuver with tech 3 power and mass fabricators, because he was obviously turtleing, on top of that, I figured he was building a few super units. I started transporting ground units to a dence mass feild on his side of the map, and a single tech 3 engeneer, set them to destroy his mass fabricators and build my own after (would have prefered to have captured but I was in a hurry to deny him the mass).
my tech 3 naval base was done and well on it's way to making a battleship, when I noticed his naval units were attacking some of my mass extractors and defenses, I figured a land invasion was on it's way, and started building artillery. it took a long time to get it all built and I figured I was about to get a giant spider bot up my ass, but I established a nice thick defensive barrier, and just as I got done, my tech 3 battle ship was done, I sent it to take out the harassing naval units of my enemy, that didn't take very long. I recalled the battleship and built a few naval units with good ani-air support, because I figured the biggest threat was that stupid super gunship.
I took harassing shots at his naval infrastructure while I waited for my naval fleet to build up, once I had a half dozen tech 2 support ships I when in and started targeting his power plants. I figured this was the best approach because the now sizable ground force I had on his other side, controlled about half of his side of the map, so this means he was building massive amounts of power plants and mass fabricators (van numan method). and I was right, I sent a few spy planes overhead to see what he had been up to, and he had about a dozen tech 3 power plants about two dozen tech 2, and more tech 3 mass fabricators than I could count, also he had nearly completed a spiderbot and a super gunship, I started making superiority fighters.
targeting the power plants I managed to take a few of them out,before his gunship came. this no doubt sent both his mass and energy markets into a crash that would take a while to recover from but unfortunately I didn't start on the superiority fighters soon enough and his gunship started nailing my tech 3 battleship and support fleet. the good news was I did have the foresight to build a bunch of largely anti-air naval units, the bad news is I only had a half dozen of them. so while I was able to do massive damage to it, I lost the battle and my battleship sank. fortunately I was able to take the gunship down shortly thereafter.
but then the big 'oh ****' happened, while I was busy trying to kill his gunship, I neglected to notice his spiderbot was gone on the move, I didn't see it until it was damn near right in the middle of my base. my biggest concern was for the heavy artillery cannon I had built, it was doing a good job of popping power plants and if I lost it I knew I wasn't going to get another one. thankfully I had a **** ton of ground defenses, so it's health dropped like a rock, unfortunately, my ACU was nearby, and he shot his big super death beam at him, explosions happened. pretty much took out my central base, both my land and air factories and virtually all defenses around the giant artillery cannon (I was supprized it survived). so as you can guess he stomped right on over to it and blew it to bits.
now a bigger problem was that he also took out the vast majority of my power production, this wasn't as crippling to me as it would have been to him, but it was still a major issue. I had to shut down about half my mass extractors in order to keep what i had left running. I mobilized the ground units on the far side of his base and had them target power, I wasn't expecting much from this, mostly just hoping to buy me enough time to rebuild some power plants, and maybe get some more naval units going. but lucky for me, I got his ACU out in the open away from his base will minimal defenses around it. his health dropped but he had upgraded his ACU with a super death laser, and he decimated my forces, I got him down to about 4% health, when I though he had wasted all my units, but then I noticed I had a few just to the south that had missed the big party. I just BARELY managed to take out his ACU and with it, I took out a bunch of power plants and left a big hole in his defenses, too bad most of my factories had been destroyed and I couldn't take proper advantage of this.
but in a strange twist, with the loss of the central base and all the engineers and factories, my mass usage had dropped to nearly nothing outside the naval base and I had managed to rebuild some of my power plans in the remote bases, so now my naval base was cranking out tech 3 battleships faster than you could believe, I sent them in to knock out his power plants, he had another spider bot done, but in the water they are not very effective and this one got stuck. before I knew it I had a half dozen tech 3 battleships laying waste to his base, he was still sending units onto my territory to take out my resources, but my stuff was all spread out and the only central point of interest was the naval base, and nothing could get close enough to it, (and the battleship protecting it) to be a danger.
meanwhile on an island I had built a new tech 3 power plant, and air base, and I started cranking out tech 3 gunships, sending them in in waves to take out what ever ground units he sent, almost all of his power plants had been destroyed so I switched focus to the anti-air, after most of that was gone, it was only a matter of sending in wave after wave of gunship to clean him off the map.
now without the economic angle of the game I don't see how a round like this would be possible.