Author Topic: Supreme Commander 2  (Read 14975 times)

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Offline Demitri

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Supreme Commander 2
http://www.computerandvideogames.com/article.php?id=214486

Sounds like they are ripping the guts out the original. :ick: Obviously need to wait to see more but i'm not too optimistic about this having read the above article.

Thoughts anyone?
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Offline Ransom

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Re: Supreme Commander 2
I'm actually far more interested in it, having read that. SupCom is excellent as is and I don't think we really need its sequel to be more of the same. I'm glad they're moving in a new direction.

EDIT: Found a scan of the article. There's a screenshot. Looks pretty! http://www.overclockers.at/attachment.php?attachmentid=140331&fullpage=1
« Last Edit: May 13, 2009, 09:54:02 am by Ransom Arceihn »

 

Offline starbug

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Re: Supreme Commander 2
I read about this in the new PC GamerUK mag and i quiet like the idea that square enix is writting the story, as i found the story not that engaging for the first one. Also from the screenshot in the mag, even though its scaling back on things looks like there will still be epic battles, well there were alot of explosions in the screenshot. I just hope it dosen't end up like Dawn of War 2.
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Offline MR_T3D

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Re: Supreme Commander 2
I read about this in the new PC GamerUK mag and i quiet like the idea that square enix is writting the story, as i found the story not that engaging for the first one. Also from the screenshot in the mag, even though its scaling back on things looks like there will still be epic battles, well there were alot of explosions in the screenshot. I just hope it dosen't end up like Dawn of War 2.
I really hope that the core "massive # of units" mechanic remains, if the player unit cap is LESS than 1000, i simply will not buy it.

 

Offline NGTM-1R

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Re: Supreme Commander 2
I really hope that the core "massive # of units" mechanic remains, if the player unit cap is LESS than 1000, i simply will not buy it.

That was Supcom's big problem, really. Staring at the little unit markers zoomed out the whole battle is neither fun nor interesting in the kind of combat SupCom had to offer.
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Offline MR_T3D

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Re: Supreme Commander 2
I really hope that the core "massive # of units" mechanic remains, if the player unit cap is LESS than 1000, i simply will not buy it.

That was Supcom's big problem, really. Staring at the little unit markers zoomed out the whole battle is neither fun nor interesting in the kind of combat SupCom had to offer.
i liked it, espicially when you see a line of red units just disappear :drevil:

 

Offline blackhole

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Re: Supreme Commander 2
STOP
MAKING
SEQUELS.


Seriously I'm sick of every game being released this year having a number on the end of it.

 

Offline Ransom

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Re: Supreme Commander 2
This isn't the sequel to complain about. A sequel is only a bad thing if it's just a rehashing of a successful formula or an unnecessary extension of a story, and this is neither. The game sounds completely different and SupCom's universe was practically designed to hold many games' worth of story.

 

Offline blackhole

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Re: Supreme Commander 2
If they had actually made total annihilation 2 I wouldn't be complaining.

 

Offline Ransom

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Re: Supreme Commander 2
so wait is your complaint that they are rehashing too much or not enough

 

Offline blackhole

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Re: Supreme Commander 2
It's really not a complaint against the game in general, I'm just complaining about all the sequels.

 

Offline Bobboau

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Re: Supreme Commander 2
ARRRHHHGG I hate when nice super complicated game decide to dumb things down for the wider audience. I was hoping for MORE complicated interactions and MORE complicated recource management, I was hoping for supply lines and laying power conduits and **** like that.

this is just like what happened to simcity.
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Offline Dark RevenantX

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Re: Supreme Commander 2
ARRRHHHGG I hate when nice super complicated game decide to dumb things down for the wider audience. I was hoping for MORE complicated interactions and MORE complicated recource management, I was hoping for supply lines and laying power conduits and **** like that.

this is just like what happened to simcity.

Let's see YOU make a game like that, and see just how profitable it is.

 
Re: Supreme Commander 2
So, they're taking out the huge scale - the one selling point of supcom - AND handing the story over to the emos?
Oh, sounds....well, crappy, actually.

 

Offline Ransom

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Re: Supreme Commander 2
Quote
It'll still have hundreds of units on screen
It's the economy that's been ditched. Nobody said anything about removing the scale.

 
Re: Supreme Commander 2
I liked SupCom's econ and the take-and-hold style of gameplay it encouraged.  Plus it really felt like you were trying to conquer a planet when you started building mass extractors over 2/3 of the map.  How are they going to change the economy and still have it feel so epic?  I really hope they don't ditch extractors and just have fabricators and power generators.  That would suck.
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Offline Fineus

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Re: Supreme Commander 2
I'm hoping they'd just make unit production a lot less dependent on one or more of the resources. Personally I didn't enjoy having to build hundreds of mass fabs / power gens etc. as it was very very lengthy and unsatisfying. I wasn't concentrating on the combat - I was concentrating on how best to lay out my resources.

 

Offline MR_T3D

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Re: Supreme Commander 2
ARRRHHHGG I hate when nice super complicated game decide to dumb things down for the wider audience. I was hoping for MORE complicated interactions and MORE complicated recource management, I was hoping for supply lines and laying power conduits and **** like that.

this is just like what happened to simcity.
yes to supply lines, if those were properly incorperated, it would be awsome
(fuel and fuel depots you must send little trucks to to keep operating...)

 

Offline Pred the Penguin

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Re: Supreme Commander 2
ARRRHHHGG I hate when nice super complicated game decide to dumb things down for the wider audience. I was hoping for MORE complicated interactions and MORE complicated recource management, I was hoping for supply lines and laying power conduits and **** like that.

this is just like what happened to simcity.

Let's see YOU make a game like that, and see just how profitable it is.
SoSE...
and low budget, too.


Not that interested, haven't even played SupCom yet, but I really want to. =/

 

Offline MR_T3D

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Re: Supreme Commander 2
ARRRHHHGG I hate when nice super complicated game decide to dumb things down for the wider audience. I was hoping for MORE complicated interactions and MORE complicated recource management, I was hoping for supply lines and laying power conduits and **** like that.

this is just like what happened to simcity.

Let's see YOU make a game like that, and see just how profitable it is.
SoSE...
and low budget, too.


Not that interested, haven't even played SupCom yet, but I really want to. =/
dude, its worth it, the only catch is i found it taking up too much HD for my taste, plus i moved over to sins now