3d planets still have some adventages over skyboxes. (I'm howewer not negating the role of skyboxes ,they also look great ,but are good ,for example ,for short range flights ,orbital battles and missions where you don't need to use autopilot an fly very large distances. And I cannot wait all those stuff you're going to use in ED)
3d planets may atmosphere rotation (it's on trek models) and possiblity to fly
around them with autopilot cutscenes.
(if there will be a possibility of in-game texture replacement ,then it will improve in-game bombardment ,just cover planet with explosions ,replace the textures ,clear explosions and voila).
Not to mention models are nessesary in any mod that want in-game planet-killers.
Take a look at Sol: A History ,and tell my how to remake
Mission when you have to destroy JCC Destroyer that wants to attack
EA HQ ,if you fail to do it in time it fires it's forward beam at the Earth ,destroying the HQ.
Using skyboxes.
But I agree with one thing.
There is no point in using ugly planet models and that's why I'm drawing your attention to this matter.
I don't want to use ugly planets ,but planets like this one (disregard F3 lab lightnig method ,in mission it's going to look even better).
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