Author Topic: Modern Warfare 2  (Read 4563 times)

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Offline Snail

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Yeah, so another Call of Duty is due out in November. From what I see, it's going to be pretty good.

Any thoughts?

 

Offline Polpolion

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Should be fun. I'm looking forward to it. Is it safe to assume that the same people that made MW1 are making this?

 

Offline General Battuta

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That's correct. Infinity Ward makes all the even-numbered installments in the Call of Duty franchise; Treyarch makes the odd-numbered ones, except for Call of Duty 1, which was IW.

As a rule the IW ones have been better.

 

Offline Scotty

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Is Infinity Ward making it?  They seem to be the only ones good at it.  The only thing that I hope to God they don't have is a 'zombies' thing.  Go ahead and have a wave based survival game type, but don't put f*cking zombies in it!

And if it came down to it, I would prefer they postpone the release date than release it as a shoddy shadow of what it could have been.

EDIT: First question already answered.

 

Offline Snail

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From what I gather from some (reasonably reliable) sources, there is going to be a "Special Forces" mode. It's apparently a series of missions similar to Mile High Club that you can play in Co-Op. I assume they're putting this in because Co-Op didn't work on the main campaign mode.

 

Offline Vidmaster

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It will be awesome. And it will have a great SinglePlayer.
That's all I want.

Coop-Mode: Yeah that's what Inf already confirmed. One question remains: What the hell is Mile High Club?
In a campaign this intense and scripted, coop doesn't work at all. (Resistance 2 has the same problem).
For example, the "crawl out of chopper" sequence. Impossible.
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Offline NGTM-1R

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In a campaign this intense and scripted, coop doesn't work at all. (Resistance 2 has the same problem).
For example, the "crawl out of chopper" sequence. Impossible.

Gears 2 called to mock you.

It wasn't written for two people, that's the only thing that's holding main-campaign co-op back. It is thus totally within our rights to ***** about the less-than-brillant design decision that made it so.
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Offline Snail

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Coop-Mode: Yeah that's what Inf already confirmed. One question remains: What the hell is Mile High Club?
In a campaign this intense and scripted, coop doesn't work at all. (Resistance 2 has the same problem).
For example, the "crawl out of chopper" sequence. Impossible.
Erm Mile High Club was the last mission of CoD4. As in, last last. It was playable after the credits.

 

Offline MR_T3D

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Coop-Mode: Yeah that's what Inf already confirmed. One question remains: What the hell is Mile High Club?
In a campaign this intense and scripted, coop doesn't work at all. (Resistance 2 has the same problem).
For example, the "crawl out of chopper" sequence. Impossible.
Erm Mile High Club was the last mission of CoD4. As in, last last. It was playable after the credits.
basicially it was a mission where you sweep through a plane with a time limit. pretty fun, would work well in co-op i think

 

Offline Snail

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Apparently there's going to be a level set in the mountains of Siberia, and another mission set in Rio de Janeiro where you have to discern from civilians and the local gangstas.

Sounds cool.

 

Offline WeatherOp

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I'm hoping it will be more anti-terrorist oriented, like the extra mission at the end of COD 4. That would be fun.
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Offline MR_T3D

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i hope the remove freaking lame stopping power
single-handedly make me have to play HC

 

Offline Scotty

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They had stopping power to balance out the glut of inevitable "juggernoobs."  I liked it.  One-hit M-16 kills FTW!

 

Offline Vidmaster

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ah, that's what the level is called. Yeah, that works.

What doesn't work are scripts that really shock you. It's just impossible for multiple players.
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Offline Snail

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I'm hoping it will be more anti-terrorist oriented, like the extra mission at the end of COD 4. That would be fun.
Yeah, that's the point of the Special Forces missions. Apparently they're going to be really hard.

 
But as you have a human player with you, that shouldn't be a problem....

Anyway, If you do want Anti-Terrorist stuff. There is still the Rainbow Six series around...

 

Offline Scotty

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Quote
basicially it was a mission where you sweep through a plane with a time limit. pretty fun, would work well in co-op i think

That mission is a f*cking death-house on Veteran.  It took me six hours to beat it.  You have a one minute time limit, which approximates to ~360 attemptsI HATE THAT MISSION!!  Although, on the other hand, I felt like the biggest badass in the world when I beat it :p.

 

Offline WeatherOp

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But as you have a human player with you, that shouldn't be a problem....

Anyway, If you do want Anti-Terrorist stuff. There is still the Rainbow Six series around...

And I've played em.  :p

Although I stopped playing them after Raven Shield on the PC, because that is when they became an Action shooter and thus lost all appeal. While the COD series is more action oriented, they do it well enough for me to like.
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Call of Duty is fun. I really enjoy it. It knows what it is, it's no tactical shooter and it's not realistic. But it just oozes atmosphere and has an uncanny ability to place you in the middle of your favorite movies without you being aware of it. Plus Modern Warfare was just a masterpiece of cinematic storytelling and pacing in a video game. Its story wasn't omg spectacular but it really took advantage of the medium to provide a unique experience. The nuclear detonation and the SAS' last stand on the bridge are just spectacular sequences.

World at War gets a lot of flak because it's made by Treyarch but I really enjoy it. It's a more traditional Call of Duty game than Modern Warfare (and not just because it's set in WW2) but it's also the best of the traditional Call of Duty games. I love the Russian campaign. "Citizens of Berlin, abandon all hope!"  :lol:


Man don't even get me started on Rainbow Six. That used to be one of the best FPS franchises out there but they ran it into the ground. Call me old school but I miss planning your attacks, coordinating with other teams, all that jazz. The current Rainbows have all these massive shootouts and action set pieces that just have no place at all, in the originals if you were involved in a big shootout it was because something went horribly wrong. And does anyone else miss taking casualties? You lose a lot when you make the teammates invulnerable. I still remember one mission in Rogue Spear that went like clockwork, terrorists eliminated with the uttermost efficiency, but at the last minute as we were saving the hostages one of the "tangos" got off a shotgun burst that killed one of the teamleaders and he stayed dead the rest of the game. Rainbow Six Vegas just SUCKS in comparison!

 

Offline IceFire

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Oh Rainbow Six...I loved Raven Shield and played that game pretty intensely for a long time.  I agree with you Javito...its been run into the ground.  Having team members that were important characters added to it. They could die...and that'd be it for them.  You couldn't have them on your team for the rest of the game.  Planning the attacks was key...even if it was the pre-planned route it was always a touchy and intense game. Successful operations meant going in, extracting the information/hostages and getting out without the Tangos even having a chance to react.  Silenced MP5s, thermal sights, proper planning...oh it was golden.

Never had a chance to play Modern Warfare yet...but my friends and I play CoD: World at War quite a bit.  Especially the zombie part. I hope that comes into play elsewhere...its a neat mini-game and great fun at parties.  Especially once the zombies get intense and partygoers freak out a bit :D
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