Author Topic: The one thing I didn't like about FS2 was how it handled the Sathanas  (Read 73950 times)

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Offline Androgeos Exeunt

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Space has no temperature in the real sense. In space, getting rid of excess heat is the problem - not generating it.
Remember collies heat sinks melting?

I thought space had temperatures exceeding 1000 degrees Celsius. :confused:
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
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Offline Scotty

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
In close proximity to a solar body.  Mind you, not just being in the same system, but by being within a few dozen million miles.  Also, IIRC, "space" doesn't get that hot.  The object that occupies that space does.

 

Offline Krelus

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
In close proximity to a solar body.  Mind you, not just being in the same system, but by being within a few dozen million miles.  Also, IIRC, "space" doesn't get that hot.  The object that occupies that space does.

You need matter to hold energy in order to have heat. In a vacuum it's simply infrared rays flying around until they hit something.

 

Offline Aardwolf

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Cosmic background radiation ~= 3 degrees Kelvin.

 

Offline Androgeos Exeunt

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
* Androgeos Exeunt converts 3 degrees Kelvin to Celsius by subtracting 273.

...minus 270 degrees Celsius? :eek2:
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
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Offline Mongoose

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Indeed.

 

Offline Rhymes

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
READ: Very, very cold.  :shaking:
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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Revenge is a dish best served cold...And it is cold, in space.

 

Offline NGTM-1R

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Revenge is a dish best served cold...And it is cold, in space.

Space is not cold. Space, being vacuum, has no temperature. If I were to throw you out the airlock, you would not freeze, but mummify as your fluids eventually escaped.
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Offline eliex

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Asking what the temperature of space is a bit like asking what the temperature of Earth is. Facts from NASA show an average of 2.725 K, and people can give a reasonably good guess in a particular region, but there's no one-size-fits-all answer.
However, the 2.725 K is a somewhat accepted answer, although it doesn't represent the temperature range of that is as expansive as space itself.


 

Offline Spoon

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
In the anime Banner of the stars, they are making a big deal out of hull temperature in battle, I was always wondering why, Space is cold right?
Alas I learned about that a while ago, this thread reminds me of it.
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Offline starlord

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
I still fondly remember that command briefing in FS1 when we finally get to have a glimpse of the lucifer. To me, this moment was possibly more epic than the FS2 sathanas moment (possibly because I played FS1 first, but still...).

Simply the ship was somewhat... alien looking, and in it's way, very impressive, especially in it's red/black lighting. I fondly remember the closup on that curious antenna subsystem (I still don't know if it's a beam cannon, as IIRC they are hosted in the 2 forward prongs. and the very symbolical moment where it darkens the star while vomiting legions of scorpions...

All of this made on a superb organ based music symbolising the epitome of dispair, awe and beauty... :eek2:

 

Offline Killer Whale

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
I fondly remember the closup on that curious antenna subsystem (I still don't know if it's a beam cannon, as IIRC they are hosted in the 2 forward prongs
These?

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Offline Androgeos Exeunt

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
That's fan-made, guys. :rolleyes:
* Androgeos Exeunt wonders if there's :wheeze:.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
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Offline Qent

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
I fondly remember the closup on that curious antenna subsystem (I still don't know if it's a beam cannon, as IIRC they are hosted in the 2 forward prongs.
You can see the same things in the FS2 intro where they are beam cannons. Ingame, however, the beams are on the tips of the "arms," and those side antennas don't do anything, IIRC.

 

Offline Krelus

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
In the anime Banner of the stars, they are making a big deal out of hull temperature in battle, I was always wondering why, Space is cold right?
Alas I learned about that a while ago, this thread reminds me of it.

Science time!

Space itself has little to no thermal energy bouncing around in it. However, in spacecraft one of the biggest problems is overheating. With no air to whisk heat away from the craft, cooling becomes a major issue.

 

Offline IronForge

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Anyway allright, they're trapped in capella, what if they build a knossos and comes back... or what if they just put their engines into inertial mode and slowboat to the nearest star system? OR, WHAT IF A NEW JUMPNODE FORMS FROM THE RUBBLE?

May be just impossible but from what I understand, something as epic as the colapse of a star could open up previously unstable or even new subspace nodes.

Well even though in reality wormholes are theoratically known to exist, they open for only a few microseconds and so... well wadever.

 

Offline Spoon

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Just maaaaybe there was an ancient device hidden in the sun of capella and they needed the sun out of the way first
surely
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Offline Killer Whale

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
erm, heat of the sun > heat a knossos could survive. I doubt anything could be solid in the heat the sun is at, anything. Unless you mean the knossos has turned to plasma and when the sun supernovas and starts to cool the knossos will cool down and gasify, liquefy, and solidify until it forms back into a knossos. Oh wait, not just the heat of the sun, maybe the heat of the supernova too. It also was destroyed by a couple of meson bombs. I'm pretty sure 3 x meson bomb < supernova, but hey, I've been wrong before. :D

 

Offline IronForge

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
No... they could BUILD a knossos in there... saths are so huge... they could demolish one or two of em and build a knossos. And I believe they don't have ta do that, surely one of them would have packed a spare knossos.

Assuming they didn't, they can still demolish the saths or harvest the now floating around stuff and build one. Doesn't matter how long it takes, but fact is, as long as they are still there, they can come back. Somehow. Besides, wait long enough and one of the three nodes may reopen, or a new node form.

Sir, we discovered a new jump node in the fringes of Altair!!

Great, we will send a science ship to get to the other side...

Hey hey HEYY!!! NOOOoooo <static>
Hmm... lets send in another one...

Hey hey HEYY!!! NOOOoooo <static>
Hmm... lets send in another one...

Hey hey HEYY!!! NOOOoooo <static>
Hmm... lets send in another one...

<100 science ships later>

ITS CAPELLA!!! but where are the saths?

<translator error... some beings managed to build a terran translator...> 'right behind you...'

PEW PEW PEW!!!