Author Topic: The one thing I didn't like about FS2 was how it handled the Sathanas  (Read 55525 times)

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Assuming they didn't, they can still demolish the saths or harvest the now floating around stuff and build one. Doesn't matter how long it takes...

For all we know they could be producing subspace portals (or even Saths) like we produce cars...

Or transistors (!)
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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
What surprised me most was how readily a human can survive the depths of outer space, a human can easily survive 30 seconds without permanent damage.

 

Offline Androgeos Exeunt

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Sounds like it was ripped off from The Hitchhiker's Guide to the Galaxy.
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Offline Tantalus53

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Lucy Dread = They have more Juggernauts than we have destroyers dread.

I think the Sathanas fleet provided the same aspect.

 
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Sounds like it was ripped off from The Hitchhiker's Guide to the Galaxy.
Lol no, other way around buddy. Science says a human can survive 30 seconds and HGG reiterated that.

 

Offline Krelus

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Wait, that gives me an idea.

What if the Capella Star was in the way of a planned hyperspace bypass?

 

Offline Androgeos Exeunt

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Oh, for crying out loud... :rolleyes:

Earth was destroyed so that nobody will ever know what 42 means. Unless Capella serves the same purpose as Earth, there's no reason to destroy it.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
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Offline TrashMan

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Just maaaaybe there was an ancient device hidden in the sun of capella and they needed the sun out of the way first
surely

Doesn't that give the ancients a teach level and power far above what they should canonicly have?

You'd not be the first to make such a mistake tough - I can recall several campaigns from the top of my head that really had some strange events and explanations that raped FS canon.
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Offline Spoon

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Just maaaaybe there was an ancient device hidden in the sun of capella and they needed the sun out of the way first
surely

Doesn't that give the ancients a teach level and power far above what they should canonicly have?

You'd not be the first to make such a mistake tough - I can recall several campaigns from the top of my head that really had some strange events and explanations that raped FS canon.
Ancient as in Ancient Ancient, not Ancient as in Race Ancient  :lol:
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Offline TrashMan

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Again, nothing surivies inside the core of the sun.

Unless you want to bring in magic into the picture....
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Offline NGTM-1R

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Magic is already in the picture, considering FS craft survive getting hit with antimatter weaponry and the mere existence of shields.
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Offline TrashMan

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Magic is already in the picture, considering FS craft survive getting hit with antimatter weaponry and the mere existence of shields.

Existance of shield is magic? Since when?
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Offline Dilmah G

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Well, how do you propose they work?

 

Offline colecampbell666

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
And the fact that shields on mere fighters can survive multi-gigaton explosions.
Gettin' back to dodgin' lasers.

 

Offline TrashMan

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Well, how do you propose they work?

Any number of ways. I know physicists who don't coinsider shield impossible or improbable.

http://www.universetoday.com/2008/11/04/ion-shield-for-interplanetary-spaceships-now-a-reality/

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
The shield doesn't have to be a forcefield. All it needs is huge capacitors and a way of discharging the energy to counter incoming projectiles just before they hit. Nothing impossible in the 24'th century, especially when using alien tech.
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Offline General Battuta

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Trashman...you go off on the improbability of things that don't fit your taste (many of which are, admittedly, very improbably), then turn around and present an EM shield against solar radiation as evidence for an energy shield protecting ships from massive directed energy and kinetic impacts.

That's a bit of a double standard.

I have heard that plasma fields might be used for stuff like this, but it's not going to work the way it looks in Freespace.

The shield doesn't have to be a forcefield. All it needs is huge capacitors and a way of discharging the energy to counter incoming projectiles just before they hit. Nothing impossible in the 24'th century, especially when using alien tech.

That's a point defense system, not a shield.

 

Offline NGTM-1R

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Any number of ways. I know physicists who don't coinsider shield impossible or improbable.

http://www.universetoday.com/2008/11/04/ion-shield-for-interplanetary-spaceships-now-a-reality/

Which would be no use at all against a weapons-level energy bolt, nevermind an FS-level energy weapon, the three kiloton yield of a GTM-3 Fury, or even god forbid the 45mm autocannon that is the Avenger.

Shields are magic. They've always been. Nobody's ever invented a physics explanation for a shield that makes the slightest bit of sense in any universe. The only thing we have on FS shields which even partially accounts for their nature is that they're some form of subspace-based exotica with severe scaling difficulties. Subspace itself being magic, this doesn't really help.
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Offline TrashMan

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Don't blame me just cause some Sci-Fi use redicolous numbers that don't add up.

Also, how exactly do you define shields?
They might not work exactly as you immagine, but they are not magic..Unless they are magic, but that's a whole different genre.
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Offline NGTM-1R

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Don't blame me just cause some Sci-Fi use redicolous numbers that don't add up.

Don't give me that. Shields. Don't. Work. Ever. Write it down, engrave it upon the tombstones of every scifi author. There is no possible physical mechanism that can make them work that we have yet discovered. So they're magical plot devices.

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