There could be some complications if a mission gives the player the choice of which ship to fly in, and some fighters can warp and other can't. The solution I can see would be an event to check if any of the fighters the player has the option to change the type of, are one of the can-warp types, then it should allow warping for those fighters. I'd use an every-time-argument, list all the fighters that can be changed, and an is-ship-class sexp to check if its one of the warping types. If there are more than one type of ship that can warp, you'd use an "or" logical to link a group of is-ship-class, one for each possible warping type. Also, to be on the safe side, use an invalidate-argument at the end of the event. So, it'd be:
Event: Fighters May Warp
-every-time-argument
--any-of
---Alpha 1
---Alpha 2
---Alpha 3
---Alpha 4
--or
---is-ship-class
----Warpable-1
----<argument>
---is-ship-class
----Warpable-2
----<argument>
--allow-warp
---<argument>
--invaludate-argument
---<argument>
Granted, you'd want an event with "never-warp" for all said ships to precede the argument-based event, so the above event can enable for any ships that should allow it.