Ever since I replaced Windows Vista x64 with Windows 7 RC x64 I've experienced texture corruption in-game. The problem does not occur in other D3D or OGL games I have tried. Below you can see screenshots of the problem, in the first one notice Orion's corrupted textures on left. The fighter in both screenshots is Kulas from Blue Planet. I've tried Catalyst 9.4's and 9.5's and video card is Radeon 4870. FS2_Open build is 3.6.10 RC2 and debug build loads without complaints.
Aside from the ones seen in the screenshots, problems also include missing or off-positioned weapons models in loadout screen, garbled briefing icons, missing target models in lower left target HUD and corrupted backgrounds which tend to envelope everything making the game pretty much unplayable.
I have checked mediavp and blue planet vp md5 checksums, they are ok. I've included DXDiag.txt since it may reveal useful information although fs2_open does not use any DX components. I haven't seen anyone else around complaining about corrupted textures in Win7 betas or RC, I wonder if I'm alone with this odd problem.
Edit: Texture corruption occurs even if I use "Default FS2" settings in the launcher, which turns off all the new stuff.
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