Author Topic: Freespace 2 Wii  (Read 11991 times)

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Offline High Max

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« Last Edit: January 04, 2010, 05:28:34 pm by High Max »
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Offline Dilmah G

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Why are you so narrow-minded in your opinion? As you said, you haven't even played it.

 

Offline dragonsniper

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Looks pretty cool. Might have to try it sometime.
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Offline Dilmah G

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Yeah, I mean it doesn't look horrendous.

 

Offline Colonol Dekker

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 :jaw: HERASY! Not seen it, but i mean..............come on./.................. :shaking: It's just plain wrong in concept.......................:warp:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
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-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
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-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
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-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
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Offline Dilmah G

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That was my immediate response, but it'd be a little interesting to see in concept.

 

Offline Colonol Dekker

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Nunchuck would be essential in my view.......but still... How's one meant to Fred the thing.

It'd be like catching my mate and my nan getting off. I like them both, but some things aren't meant to mix.....
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Dilmah G

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That's an interesting analogy.

 

Offline The E

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My only question is: Why isn't this on slashdot already? Even if it only barely works, it IS freaking cool.
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Offline Galemp

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Nunchuck would be essential in my view.......but still... How's one meant to Fred the thing.

FRED it on the PC and load it up on the Wii. Same goes for mods. If the code runs, then any mods will too (except the MVPs.)
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Offline Fenrir

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Nunchuck would be essential in my view.......but still... How's one meant to Fred the thing.

It'd be like catching my mate and my nan getting off. I like them both, but some things aren't meant to mix.....

That's one way of putting it... XD

*Snip*

Of course the PC version is better. Who claimed otherwise? The Wii port is mainly for the fun of it and the WTF factor, in my opinion. Homebrew like this is a big part of what makes a Wii worth owning at all.

Once I have enough spare time I want to try completing the game on the Wii.
« Last Edit: May 21, 2009, 11:34:24 am by Fenrir »

 

Offline karajorma

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I see it's litghost who converted it too. So maybe an SCP version is on the cards once he's fixed the bugs with retail.

It is SCP, just a couple months out of date.  I don't use any SCP features or media VPs because of memory limit concerns.

Yeah. Wanderer mentioned that he'd checked the code out after I posted that. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline High Max

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« Last Edit: January 04, 2010, 05:28:18 pm by High Max »
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Offline Mongoose

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Because my sister has a Wii and I know how difficult it is to use along with very few buttons, graphics limitations, and the over all feature and upgradability limits of console games. I've tried a couple games with the controller. It may be impossible to get far in the game with that controller :D Actually, it is kind of funny to see FS on the Wii. That is a wtf moment :D Next is Descent...
You must be doing it wrong then, because the Wiimote is perfectly easy to handle, at least in games that utilize it correctly. :p

And like others have said, this isn't meant as a practical replacement for the original PC version.  It's meant as a fun demonstration of the capabilities of homebrew applications and the extendability of the original game.  Plus, it's just plain cool. :D

 

Offline ssmit132

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It's like what Top Gear did with that Gee Wizz to make it faster than a Mustang GT. It's extremely impractical, but it's cool. :D

 

Offline High Max

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« Last Edit: January 04, 2010, 05:29:01 pm by High Max »
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Offline Dilmah G

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They're trying to appeal to a wider audience, some might say "The Casual Gamer". Besides, playing with a particular device is what every other company does... Microsoft doesn't seem to let me play GRAW 2 on the Xbox 360 with my crowbar now does it?

 

Offline Fenrir

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Some degree of control scheme hacking is possible with wii homebrew, but I don't know if it can be used to map functions to a GCN controller for a game that doesn't have support for it in the first place.

 

Offline Mongoose

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The Wii could have at least given people the option to choose between the Wii mote and the Gamecube controller for most games. It isn't right to force people to play with a certain object just to play a game, like with that odd stylus on some DS games, which destroyed gameplay on certain games, like Star Fox on the DS, and I immediately discarded it after buying it and finding out it only works with a stylus and the gamplay was ruined. Nintendo is becoming childish, using remotes and pens as well as so many cartoony games and not enough non-cartoon games to make up for it. Sure Mario Cart Wii is very funny, however.
...seriously, have you ever used a console before?  The specified controller (or cheap third-party equivalent) for a particular console is the only prescribed controller for the vast majority of its games, and considering said games' control schemes are designed from the ground up for their console's particular controller, this usually winds up working out just fine.  Metroid Prime 3 and Super Mario Galaxy are both very popular titles, and I don't think I've heard any sort of remotely widespread complaints about either of their control schemes.

(Though I guess you won't be able to reply to this for a week, anyway. :p)

 

Offline swashmebuckle

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On reflection, I think this could be a lot more than a curiosity.  The Wii has a huge install base, and while the average casual owner probably has no interest in a space sim, I bet the frustrated hardcore types who use the homebrew channel would make a pretty solid audience.  If you could set up a stripped-down package to save on bandwidth that included whatever minimal mediavps the Wii can handle, as well as a preset Alpha 1 pilot file with the optimal settings loaded in, you could probably draw in a healthy number of players, some of whom might go on to do good works on the PC front.  After all, even without normal maps and stuff FS still looks better than some retail Wii games :D  I certainly appreciate the effort that went into porting FS to Mac even though it doesn't look its best and is a huge pain to do certain modding things with, and Wii and Mac are both white plastic things that appeal to Microsoft haters and bored housewives, so yeah, this is brilliant.