Depends... it's an MMO and that has me vary.
MMOs have that tendency to attempt substitute content and gameplay with much easier and cheaper to design repetition and "work" for rewards.
(i.e. the famous "carrot on a stick" that makes players jump through the silliest hoops end on end.)
Not saying jumpgate will fall into the same trap necessarily... just that MMOs have that "strong tendency" in general
lol.
As far as X3 storytelling and missions go... it was pretty much degraded to an intergalactic scavanger hunt with the occasional skirmish vs. a squadron of enemies that you could kill in your sleep and usually it ended before it got anywhere halfway interesting. I.e. pretty much 90% of the story was the devs making up Bulls**t reasons why you had to find Character X on this side of the universe so he could tell you another b***** reason to find character Y in another corner of the map.
The one moment that sent me into a giggling fit was in X3... as it showed you a cutscene with your ship following a bad guy into a tight tunnel within an asteroid. Problem: I was flying an M1 Battleship at the time that was about 10 times larger than said tunnel.... didn't end well
The game of course didn't care about your ship size and executed the cutscene with mindless abandon showing my "lumbering" battleship suddenly nimbly dodging and weaving behind the bad guys fighter (lol) ... until it well, kinda didn't fit into the tunnel
. Still, hilarious lol.
But back to the story itself: X stories were pretty much all designed around being beatable with a cheapo ship and provided zero challenge even when using a cheapo ship. X3: Terran Conflict tried to offer a bit more challenge at least but never went beyond absolutely bland generic mission design either.. and worse, ended up introducing the need to pointlessly "grind (i.e. perform mindless repetitive tasks at nauseum)" for money and resources as a way to keep the player busy and draw out the storyline, a practice you would usually only find in MMOs. Of course in X3 as an offline game that would translate into using SETA (time compression) for 24-72 hours of real time while your automated factories made money that otherwise would literally take weeks of mindless repetition to accrue... but still... that's "gameplay"? seriously ?
That pretty much sums up my X experiences: Early excitement at the possibilities followed by utter disbelief that they want to sell this kinda crap as worthwhile "gameplay" lol
To illustrate the point... let's assume the final moments of the final mission of the X3 Terran Storyarc would happen in Freespace, it would go something like this:
Alpha1: Aright so why are we here? Because a scientist made the Xenon mothership/factoryship mad, that was peacefully helping these settlers before right?
Command: Right! We are here to protect the Settlers against this horrible threath. We ar...
Alpha1: Well this kinda sucks! There could have been civil war with the Terrans and the Commonwealth.... or a Xenon Invasion! But this ?! Some looney scientist messed with a poor friendly Xenon mothership and we come to repair it ? There wasn't even a single cool battle yet for christs sake! i mea...
Command: Shut up Alpha1!!! We have to get there immidiately and fix it before it can destroy us all! Form up and protect the fleet at all cost! We must prevail!
Alpha1: Aright aright, i see it, is it this huge big thing in the distance ? Gee that will take ages till we get there...... what's it doing there anyways? its kinda flying in random circles like its drunk ?
Command: Incoming Xenon Fighters! Protect the Fleet at all cost we mus...
Alpha1: (/taps missile hotkey a few times .. /watches a small pathetic Xenon squadron explode in the distance)
Command: Protect the Flagship! They must not get through! We...
Alpha1: Err Command? They already dead.
Command: What ?
Alpha1: They are dead, few minutes ago.
Command: Shut up Alpha1! This is serious! Lifes are in danger.
Alpha1: yeah yeah. Are we there yet?
Command: We must reach the Xenon Mothership at all cost! Protect the Fleet...
Alpha1: /sighs Protect it ... from what ?
Command: From the Xenons! Aren't you paying attention!!!
Alpha1: Xenons? Where?
Command: Well uh there is the huge Mothership back there!!!
Alpha1: Are we there yet?
Command: /glares
Alpha1: /twiddles thumbs
/Fleet finally arrives at the Xenon Mothership that is still flying drunk circles
Alpha1: Mh so why isn't it shooting at us ?
Command: Incoming Xenon Fighters!!!
Alpha1: /Tap/Tap ... eh yeah they not even trying eh?
Command: Protect the Flagship!!! We must survive! We must stop the Xenon threath!
Alpha1: It's still not firing... is there even someone aboard?
Command: All ships! Fire on the Mothership! Protect the Fleet! we must lower its Shields to allow our Marines to board it!!! All weapons lock on and FIRE!
Alpha1: Mhhh it's still not firing back...
Command: Just a little longer! Hold on and we will prevail! Do not let up! We must...
Alpha1: Geee /boring /jumps out!
Command: Where did Alpha1 go!?!? Ah crap!... aright aright we won! we boarded the Xenon! Alpha1? Hello!? come back please! we won! we must celebrate our victory! Alpha1?
ah yeah... something along these lines. Now that was actually more fun typing than playing the mission lol. And no i'm not kidding.. i really did get bored and the marines kinda were bugged and never made it aboard.... but as i jumped out the mission completed anyways. So basically i killed a few Xenon Fighters and watched a small Terran Fleet abuse a quite helpless Xenon mothership that never fired a shot. Bravo. How is that for a climax ?

I don't really think player interaction would have been required at all to finish that mission... and previous X games were sadly similarily "challenging" lol.