Author Topic: I can make ships, but I have texture problems.  (Read 2616 times)

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acs07

  • Guest
I can make ships, but I have texture problems.
I did it with the forum's help I'm able to make my own capital ships, thank you.  But I cant get the textures right every time I go to put on a texture on my model in truespace2 trail ver I get only a striaght color (red) I wanted a red machine look for my ship, but I only get a red color only I don't know what i'm doing wrong can someone help?  these are the steps I took when i used the bmp file it was 256 size and at 16 million colors when i texed it, and when i was done i converted them back to 256 colors and saved them as pcx, then put one in fs2 folder and one in the data/maps folder under 8 char)

 

Starwing

  • Guest
I can make ships, but I have texture problems.
You have to give your model an UV map first, or the textzres won't show up.

 

acs07

  • Guest
I can make ships, but I have texture problems.
I figured out a way, I have to texture each piece 1st before I glue and save them all together thanks.  And by the way what does UV mapping do anyway?

 

Starwing

  • Guest
I can make ships, but I have texture problems.
A UV map is a special shape that the textures are applied to, and then Truespace uses projection to calculate how the textures will look at the face. Somehow as if you put a transparent foil with an image on it in front of a wall and then put a light in front of it so the image is projected against the wall.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I can make ships, but I have texture problems.
no peaces, it causes problems, make it out of one object, model, mesh, or what ever you want to call them. one, no guleing

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Bobboau, bringing you products that work.............. in theory
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline JarC

  • 28
I can make ships, but I have texture problems.
Don't mind Bobboau, he's addicted to a single subobject and is using a UVofTS...  

Have you looked at IP Andrews TrueSpace guide?
 Freespace 2 Ship Creation Guide

Some parts are also by the hand of Bobboau (and ofcourse Eternal One) but luckily Ian is not as opposed to using sub-objects as Bobboau is...(how else R U going to have rotating objects/turrets Bobboau?)

BTB. I discovered a nice trick if you triangulated an object and forgot to save a backup before ya did it...  

place a plane very close next to the object, but not touching it, then boolean subtract the plane from the object and viola, your untriangulated original object is back  

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JarC (ICQ) "Dave? Will I dream?"
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[This message has been edited by JarC (edited 04-18-2001).]
Use the WiKi Luke
See You @ WIGGY's

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I can make ships, but I have texture problems.
look at the V meshes, they did it that way for a reson, turrets and such are not part of the hull.

------------------
Bobboau, bringing you products that work.............. in theory
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together