Author Topic: Jump drives in FS1?  (Read 3492 times)

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Offline dragonsniper

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Jump drives in FS1?
Just to double check, where there jump drives in FS1? If not, what was their mode of transportation?
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Offline Droid803

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Re: Jump drives in FS1?
Yes, there were jump drives.
(´・ω・`)
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Offline Flipside

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Re: Jump drives in FS1?
Remember though, that like FS2, there were two kinds of Jump drive, intra- and inter-system, and only FS1 fuzzied the line in the final mission.

 

Offline dragonsniper

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Re: Jump drives in FS1?
Could they have used a transmitting ship or nav-buoy to send the coordinates (or would it be pointless?) Thanks.
Do or do not, there is no try...
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          ~~2008-201x~~

 

Offline Flipside

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Re: Jump drives in FS1?
I seem to recall that fighters had jump locations hard-coded into them, it was never really explained how, so any technobabble that works would be fine. Cap-ships could jump systems, but needed to do so from a Node, however, I did notice a certain degree of 'mobility' about those nodes when the storyline required it ;)

 

Offline Droid803

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Re: Jump drives in FS1?
It's never specifically stated I don't think, but I would presume that jump coordinates could be sent to your fighter's nav computer if there was any change needed from the ones stored on the nav.
(´・ω・`)
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Offline dragonsniper

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Re: Jump drives in FS1?
Ok. Thanks for the info.
Do or do not, there is no try...
~HLP Member and Modder~
          ~~2008-201x~~

 

Offline colecampbell666

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Re: Jump drives in FS1?
It's never specifically stated I don't think, but I would presume that jump coordinates could be sent to your fighter's nav computer if there was any change needed from the ones stored on the nav.
It is. "Uploading new coordinates now".
Gettin' back to dodgin' lasers.

 

Offline Droid803

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Re: Jump drives in FS1?
Oh right yeah. Red-Alert missions have that.
(´・ω・`)
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Offline Aardwolf

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Re: Jump drives in FS1?
No, red alert missions have "Transmitting new orders",

but there are some missions ("...But Hate the Traitor" comes to mind) where Command says they're uploading the coordinates to your computer/nav system.

 
Re: Jump drives in FS1?
No, red alert missions have "Transmitting new orders",
I thought it was downloading new orders?
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Offline Droid803

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Re: Jump drives in FS1?
Eeeh, same thing :P
Well, that's what I'd guess.
(´・ω・`)
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Offline Flipside

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Re: Jump drives in FS1?
I think it's not really important to be honest ;)

 

Offline Aardwolf

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Re: Jump drives in FS1?
It's been a while ... Maybe I forgot.

 

Offline Mikes

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Re: Jump drives in FS1?
If i remember right "Fighter based" jumpdrives were a big innovation sometime through the FS1 campaign.

Previously and at the beginning of FS1 fighters were reliant on Destroyers or other carrier Ships to get around.

Correct me if i'm wrong please lol ;) Maybe i remember it from a pre-FS1 user made campaign as well, but i remember reading it somewhere :p

  

Offline ThesaurusRex

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Re: Jump drives in FS1?
There was a mention of new drive systems being equipped on fighters somewhere in the FS1 campaign. They allowed fighter to use the jump nodes to jump between systems. Before then, the fighter did have intrastellar drives but relied on the destroyers for interstellar travel.
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Offline colecampbell666

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Re: Jump drives in FS1?
They weren't fleet-wide, and even at the time of FS2 were only special issue due to cost.
Gettin' back to dodgin' lasers.

 

Offline ThesaurusRex

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Re: Jump drives in FS1?
I found the line from the breifing:
COMMAND BRIEFING 6

New Technology: Jump Drives

This mission will be facilitated by the new subspace drive we have received. For years the GTA has tried to give a fighter the ability to do intersystem jumps. After monitoring the Beta Aquilae engagements, the GTA science colony at Sol has finally been able to solve the puzzle. All GTA fighters are currently being equipped with intersystem subspace drives.
My application asked me for 1000 words so I just drew them a picture.

 

Offline Droid803

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Re: Jump drives in FS1?
Yeah. Intersystem ones are new as of FS1.
Intrasystem ones have been around for a while even at the start.
(´・ω・`)
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Offline Trivial Psychic

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Re: Jump drives in FS1?
There is an inconsistency with the timing of the fighter-mounted inter-system jumpdrives.  In one of the missions prior to that, in fact as you're providing escort for escaping refugee ships, in Alpha Centauri, I believe, there are Vasudan fighters clearly seen entering and exiting the system through jumpnodes.  I on the other hand, prefer to send general "form on my wing" commands as they're about to depart.  By the end of the mission, I've got a huge swarm of fighters at my command. :cool:
The Trivial Psychic Strikes Again!