Author Topic: Has anyone ever really looked at the node map?  (Read 11220 times)

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Offline Charismatic

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Re: Has anyone ever really looked at the node map?
ITS A GAME.Really, why is everyone so surprised when they find glaring inconsistences in game universes? Games are designed to be fun and believable. Humans will believe anything that looks fine even if its grossly inaccurate, because most people don't really care.

People care. I care.

And Mother****er, ITS MORE THAN A GAME!

(For dramatic effect, not intended as a personal nub)
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Offline NGTM-1R

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Re: Has anyone ever really looked at the node map?
And b.t.w. - I never argued that.

You are aware that less than five posts above yours is a direct link to a page where you do exactly that, right? And anyone with half a brain can see you're lying?

Emphasis mine.

With all due respect to Herra, but his theories have no barring on canon FS. Canon FS is the nodemap - if the nodemap doesn't show 61 Cygni, then for all intents and purposes it doesn't exist in FS2 universe (at least not under that name). If it shw Ross128 and Earth close to each other, then they are.

What happens in Rela Life (tm) is irrelevant to FS.
Nodemaps are 3D representations of star systems, thus have 3D coordinates that would logicly be on their right position. Can you supply me a single reason why one wouldn't just draw nodelines on a normal map?

And FYI, methinks your'e not getting what Herra realyl ment by that comment.
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Offline Rodo

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Re: Has anyone ever really looked at the node map?
Now making games is a form of art, so using the hole "it's just a game" argument seems not that correct.

And I myself I'm saying this, someone that has used that phrase in the past.
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Offline Galemp

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Re: Has anyone ever really looked at the node map?
What? It's a diagram. Get over it.
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Offline Aardwolf

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Re: Has anyone ever really looked at the node map?
Now making games is a form of art, so using the hole "it's just a game" argument seems not that correct.

And I myself I'm saying this, someone that has used that phrase in the past.

The problem is that if you say "it's just a game", it's excusable. If you take that away, it's no longer excusable.

Also, just because something's art doesn't mean it's necessarily any good.

 

Offline Rodo

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Re: Has anyone ever really looked at the node map?
Also, just because something's art doesn't mean it's necessarily any good.

point.

art's crap sometimes, but this doesn't apply to FS universe.

I wonder, how would the node map look in FS3
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Re: Has anyone ever really looked at the node map?
I wonder, how would the node map look in FS3

Considering you can lop off everything outside Capella? Green.

Or GTVA could build more Knossos devices and turn the map into spaghetti.

 
Re: Has anyone ever really looked at the node map?
i was looking at Galemp'ssimplified node map and had a thought: the first (major) encounter with the shivans was in Ross 128, 2 jumps from earth. how extremely lucky was humanity for earth to not get slagged within the first hours of the first incursion? aside from breaking up the story and losing some suspense, but you guys know what i mean. if earth got slagged in the second mission, that would be a short game.

 

Offline TrashMan

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Re: Has anyone ever really looked at the node map?
You are aware that less than five posts above yours is a direct link to a page where you do exactly that, right? And anyone with half a brain can see you're lying?

Emphasis mine.

Lack of comprehension and reading skills on your part?

I argued that the nodemap is a normal starchart with nodelines. I never claimed that the stars in FS2 and our starts are the same - quite the contrary. The "re-naming" of stars is just one of the many possible explanations I threw out there for those who insisted it MUST be the same, but that was never my driving theory.

You fail.
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Offline Aardwolf

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Re: Has anyone ever really looked at the node map?
You are aware that less than five posts above yours is a direct link to a page where you do exactly that, right? And anyone with half a brain can see you're lying?

Emphasis mine.

Lack of comprehension and reading skills on your part?

I argued that the nodemap is a normal starchart with nodelines. I never claimed that the stars in FS2 and our starts are the same - quite the contrary. The "re-naming" of stars is just one of the many possible explanations I threw out there for those who insisted it MUST be the same, but that was never my driving theory.

You fail.

Way to justify a ridiculous hypothesis with an even more ridiculous one.

 

Offline Droid803

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Re: Has anyone ever really looked at the node map?
What you are arguing I don't even...

Clearly the distances between stars in the nodemap does not correspond to the actual physical distances between the stars we know now.

Whether this is because they are not the same stars in FS-verse as the ones we know today, or that the nodemap is just ****ed up is just whatever you'd like to believe.
You can never definitively prove either one...especially seeing as the game refers to Capella as a single star not a system of multiple stars, TrashMan's argument of stars being "renamed " (I would have just said that the stars in FreeSpace aren't the same ones in our universe or whatever) does hold some validity.
« Last Edit: April 22, 2010, 03:30:35 pm by Droid803 »
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Re: Has anyone ever really looked at the node map?
i was looking at Galemp'ssimplified node map and had a thought: the first (major) encounter with the shivans was in Ross 128, 2 jumps from earth. how extremely lucky was humanity for earth to not get slagged within the first hours of the first incursion? aside from breaking up the story and losing some suspense, but you guys know what i mean. if earth got slagged in the second mission, that would be a short game.
Exactly. That always seemed strange to me.

In fact, there are a lot of strange things regarding the nodemap in my opinion.

We know Sol was an important system, and we can reasonably assume Delta Serpentis was important too*. Apparently Ross 128 was a disputed system used by Terrans for R&D**.

Then: why is Laramis a "previously unexplored system"***? Why did the Shivans tried to locate Sol searching in every other place in the area instead of just following the clear path (searching through the densely populated systems with a heavy industrial base)?

And if Laramis was previously unexplored: Is it possible that the Shivans entered Terran space through systems beyond Laramis? (for example: ??? -> Dubbe -> Alphard -> Barnard's Star -> Luyten 726-BA -> Laramis -> Ross 128).

The answer to some of these questions could possibly involve speculation about the Shivan's social and economical structure, and the state of Allied explorations of the galaxy.



*: It's just a jump away from Sol, its only nexus to the rest of the Alliance, and it's obvious it was the first system discovered by Terrans. It was also the capital of the GTA for a brief period after the node to Sol collapsed.

**: Consistent patrols, skirmishes with Vasudans, and the "deflector array" early energy defense system, serve as evidence.

***: It was described in those exact words when the Flail was introduced. It makes no sense to have an unexplored system so close to your core systems. Does it?

 
Re: Has anyone ever really looked at the node map?
***: {Laramis} was described in those exact words when the Flail was introduced. It makes no sense to have an unexplored system so close to your core systems. Does it?

Not if that system isn't terribly interesting at first glance. From what I understand, all the systems the way Beta Aquilae are far more profitable and strategically important. Why bother with Easter Islands when South America is right there?

 

Offline Charismatic

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Re: Has anyone ever really looked at the node map?
Someone make a realistic spacing Node map with current day distances and solve any dispute.

Then someone come up with a 3d virtual map fs2 cutscene type clip possibly to be viewed in the techroom. Then everyone can have exactly the nodemap they want.
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Offline General Battuta

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Re: Has anyone ever really looked at the node map?
I did that once. The arrangement of the stars on the nodemap has little to no relation to their arrangement in realspace.

  

Offline Charismatic

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Re: Has anyone ever really looked at the node map?
So? Rehost it so people can all be happy!
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Offline General Battuta

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Re: Has anyone ever really looked at the node map?
Sorry, don't have it handy, and it was not much more than some lines and a lot of figures.

 

Offline Galemp

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Re: Has anyone ever really looked at the node map?
I tried it once too, by making a Custom Constellation in Celestia. It was a mess.
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Re: Has anyone ever really looked at the node map?
Quote
***: It was described in those exact words when the Flail was introduced. It makes no sense to have an unexplored system so close to your core systems. Does it?

unless the node was recently opened or was too stable for travel by Terran and vasudan ships

 

Offline watsisname

Re: Has anyone ever really looked at the node map?
I tried it once too, by making a Custom Constellation in Celestia. It was a mess.

Whoa, I never thought of doing that.  Any chance you still have the constellation file for it?
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