Author Topic: shivan vs. alliace beams  (Read 7605 times)

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Offline TrashMan

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shivan vs. alliace beams
Has anyone noticed just how powerfull shivaan beams are compared to alliace beams. And not to mention it's rate of fire.
I'm not saying that Terran and Vasudan beams should be made faster: - the shivan ones should be made slower. I kinda like it when the battle last a bit more than 15 sec.
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Offline Stunaep

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shivan vs. alliace beams
Terrans have had beam cannons for ~30 years.
Shivans have had beam cannos for ~8000 years.

which ones are better....man this is a hard one
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Offline Reaper

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shivan vs. alliace beams
Quote
Originally posted by Stunaep
Terrans have had beam cannons for ~30 years.
Shivans have had beam cannos for ~8000 years.

which ones are better....man this is a hard one


Man, :D u have a point here :D. Well, the shivan beams should be mutch more stronger as they are, look the age of em. Mannnny improvments were made during that time :p
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Offline ZylonBane

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Re: shivan vs. alliace beams
Quote
Originally posted by TrashMan
Has anyone noticed just how powerfull shivaan beams are compared to alliace beams.
No. Huh? What are you talking about? Your words confuse and enrage me!

:doubt:
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Offline Galemp

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shivan vs. alliace beams
Quote
Originally posted by Stunaep
Terrans have had beam cannons for ~30 years.
Shivans have had beam cannons for ~8000 years.
 


Then why didn't we see Liliths, Cains, or Demons with beams in Freespace 1? Mmm?
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Offline TrashMan

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I,m not woried about their strenght, it's o.k. for them to be more powerfull. I'm talking about their rate of fire. By the time Collossus fires 2 beams, the Sathanas has allready fired 12!
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Offline Nico

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shivan vs. alliace beams
Quote
Originally posted by GalacticEmperor


Then why didn't we see Liliths, Cains, or Demons with beams in Freespace 1? Mmm?


why don't we see an invincible shielded Lucifer in FS2? mmh?
The answer is, ther might be a reason, or there might not. My answer is that V didn't just think about beams by FS1 time :p
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Offline vadar_1

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shivan vs. alliace beams
Quote
Originally posted by venom2506


why don't we see an invincible shielded Lucifer in FS2? mmh?
The answer is, ther might be a reason, or there might not. My answer is that V didn't just think about beams by FS1 time :p


Im thinking they did, I mean the idea that you have a line going from one ship to another that causes damage isn't too difficult. But building it into the engine was probably out of their programming range. I mean look at their poor ass attempt to give the lucifer beams.
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Offline Reaper

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shivan vs. alliace beams
Quote
Originally posted by vadar_1


Im thinking they did, I mean the idea that you have a line going from one ship to another that causes damage isn't too difficult. But building it into the engine was probably out of their programming range. I mean look at their poor ass attempt to give the lucifer beams.


:ha: :ha: :D :D :D  They're like a slow snail with track.
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Offline Pera

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Quote
Originally posted by TrashMan
I,m not woried about their strenght, it's o.k. for them to be more powerfull. I'm talking about their rate of fire. By the time Collossus fires 2 beams, the Sathanas has allready fired 12!


As someone already said, Shivans _are_ more advanced than GTVA. They probably also have better reactors, and better cooling systems to allow them to fire more rapidly.

Remember that in the Colossus vs Sathanas mission in the original campaign colossus had problems with their weapons overheating. So it could simply be a power/heat issue.
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Offline Zeronet

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Shivans probably use ZPE, or Zero Point energy, that wonderful, renewable energy source.
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Offline Nico

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Quote
Originally posted by Zeronet
Shivans probably use ZPE, or Zero Point energy, that wonderful, renewable energy source.
or something better, subspace is basically made of energy, isn't it? :)
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Offline Zeronet

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Quote
Originally posted by venom2506
or something better, subspace is basically made of energy, isn't it? :)


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Offline Pera

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Quote
Originally posted by Zeronet


Nothing better than ZPE. ZPE is everywhere.


Yep, nothing beat ZPE. ZPE Rules. All hail ZPE !!!!!!

:D :D :D :D :D :D :D :D :D :D
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Offline LtNarol

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another reason why volition may not have added beams for fs1: fs1 is more cruiser based, cruisers dont last very long against beams, meaning the actual ships would die way too fast unless the hiked up the hull strength of the cruisers because a beam that does the same damage as a laser just makes no sense.  The problem with increasing the strength of a cruiser's hull is that it would then be nearly impossible for fighters to kill cruisers.

 

Offline Nico

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Quote
Originally posted by LtNarol
another reason why volition may not have added beams for fs1: fs1 is more cruiser based, cruisers dont last very long against beams, meaning the actual ships would die way too fast unless the hiked up the hull strength of the cruisers because a beam that does the same damage as a laser just makes no sense.  The problem with increasing the strength of a cruiser's hull is that it would then be nearly impossible for fighters to kill cruisers.


well, they would use missiles or small, fighter version torpedoes. If they could have added beams in FS1, no doubt they would have done it.
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Offline Galemp

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:sigh: Freespace 1 came out without much thought of Freespace 2. When Freespace 2 was in development, beam and flak code was developed and so beam and flak weaponry was included in FS2. OK?
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Offline mikhael

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Quote
Originally posted by LtNarol
another reason why volition may not have added beams for fs1: fs1 is more cruiser based, cruisers dont last very long against beams, meaning the actual ships would die way too fast unless the hiked up the hull strength of the cruisers because a beam that does the same damage as a laser just makes no sense.  The problem with increasing the strength of a cruiser's hull is that it would then be nearly impossible for fighters to kill cruisers.


BAH. Fighters should not be able to take down capships except with heavy torps, or by exploiting specific weaknesses. Fighters should fear capships.

Now bombers... capships should fear bombers and bombers should fear fighters.

[The preceding is strictly Mik's opinion, and may not represent the opinions of management--or Venom. ;) Sorry Venom. I had to. :D)
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Offline Nico

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Quote
Originally posted by mikhael


BAH. Fighters should not be able to take down capships except with heavy torps, or by exploiting specific weaknesses. Fighters should fear capships.

Now bombers... capships should fear bombers and bombers should fear fighters.

[The preceding is strictly Mik's opinion, and may not represent the opinions of management--or Venom. ;) Sorry Venom. I had to. :D)


:p

Tho I agree with you on that one, that's how it was supposed to be in my first attempt at making a campaign for FS2 ( it was a TC, I could do whatever I wanted )
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Offline diamondgeezer

Quote
Originally posted by Pera


Yep, nothing beat ZPE. ZPE Rules. All hail ZPE !!!!!!

:D :D :D :D :D :D :D :D :D :D



Gimme perpetual motion anytime