The poly shield is an exact replica of the Lucifer LOD1 mesh. this means it has approx 1236 Polies. Those pics just shows the progress, as they where send as a report of progress
In case any of you are wondering if PCS can handle this. Well it can’t, but CObtoPOF with high limits can, already converted a mesh to a POF with that very shield, around a Cube.
I will post some pics here later (and I mean later, meaning not today as I’m soon going to bed) when I get my render started up, These will shows how close the shields are to the Lucifer as it is now. It still needs a lot of work.
Note the shields are going to be even closer some places. And some places you cant see the shield because it is so close. And don’t worry about Large Areas going "BLOOP" when hit, since I will increase the polycount on large polygons.
Right now I’m debugging the shield for places where the Lucifer hull sticks out of the Shield,
I will not add the spikes seen in the Cut scene or Ani files. The Lucifer is created by Volition; they left it out for a reason. IMO the mesh is better without the “antennas” that would otherwise make it look too much an ant in space.