Just imported the full 4 LODs with shield, and most of the Turrets in working order with the shield mesh at polycount at 725. I’m a bit curious to see what happens when I go past 750.
Rotating turrets seems to be shielded even when they rotate outside the shield. That is a positive surprise. Thought they would be damageable when they did that.
Still Shield strength at 3500, is not enough.
I managed to punch the shield down with a couple of Helios bombs. So the strength should better be increased to something wild like 100000, if the game does not crash on such a high shield strength.
The shield seems however to glow just as you press the trigger and before the released projectile hits the shield where when it does, glows again.
I think this an in game thing, preventing you from being under the shield (meaning under the bounding box) of another fighter / ship, and therefore no shield effect should be. But a function catches this and shields the fighter/ship anyway. So I’m not sure if this can be removed.
Next test will be a full shielding of all turrets with shield mesh exceeding 750 polygons.
Wish me luck, as I’m entering the realm of blue screens and white letters. Dam I love my, hard tested system, for that it never screws up anything on crashes.
I think I got like the first 50 blue screens when I initially started testing "big shielding"