Author Topic: normal maps not working  (Read 2260 times)

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normal maps not working
Hello, i've got a problem getting normal maps to work,

i'm using the 3.6.10_RC2 build with launcher 5.5d and have downloaded the latest mediavps seperatly, i'm pretty sure i got all the things i need and setup correctly, my notebook's gpu is a hd 2600 which should be sufficent but it just doesn't work, i have no idea why, drivers are the last omegadrivers form early 2008, i dunno if that might be the problem but i really don't have much of a choice in case of graphics drivers

so is there anything i can try to get the full load of eye-candy?

 

Offline General Battuta

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Re: normal maps not working
Did you turn on 'normal maps' under the graphics tab in the launcher?

 
Re: normal maps not working
yap, but visually it doesn't make any difference

 

Offline General Battuta

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Re: normal maps not working
Hrm. But you can see the high-poly models and upgraded effects, yes?

Are you sure your card supports Shader Model 3? It looks like it ought to.

 
Re: normal maps not working
it actually features sm 4.0

effects and models look fine i think

 

Offline Vasudan Admiral

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Re: normal maps not working
Can you get a screenie of the Ulysses from the techroom? It'd help if we can see what you see. :)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
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Offline Zacam

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Re: normal maps not working
The Herc or Amazon Advanced would show a much easier recognition of Normal Maps working or not.

The Ulysses is a fine ship, but I would not use it as a gauge for if normal maps are working or not.
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
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Offline Vasudan Admiral

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Re: normal maps not working
The Uly is the quickest & easiest one to find, but more importantly will give a clear indicator of the MVP version in use.

Not that the ship used matters much. :p
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
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Offline Trivial Psychic

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Re: normal maps not working
Would I be correct in assuming that the Radeon 9600XT doesn't support normal mapping?
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Offline Zacam

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Re: normal maps not working
According to what I can find, it should be SM2.0, which is what normal mapping requires at a minimum. The XT does not suffer any lost part of HyperZ III that the regular or SE have, but that does not mean that you will have stellar performance.

You may encounter the same driver compatability issues that have been gone through in the various Radeon threads though. And while my game play performance was not outstanding, my 9600 XT played DooM 3 pretty well.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 
Re: normal maps not working
here you go

[attachment deleted by ninja]

 
Re: normal maps not working
i've got the problem solved, it's definitely a drivers issue, i used the mobility modder to mod the newest 9.5 catalyst, after installation freespace wouldn't start at all, after some research i found you need an OpenGL registry hack, now it works fine